Patches

Current patches
Patch 1.5.0Jan 28 2022, 15:02

Patch 1.5.0


 * Ironman
 * 3 new character types will be available to create in the character portal screen.
 * In ironman, everything starts over. Item and equipment scaling has been completely reset. VIP is unable to purchase on ironman characters, and QoL is free for all.
 * Ironman
 * Your standard solo content. No trading, no wiring, just yourself
 * Everything including parties, villages, and kingdoms are completely solo,
 * Village and Kingdom PvP has however removed due to redundancy
 * Grouped Ironman
 * Standard ironman but with a multiplayer twist.
 * You can in parties, villages, and kingdoms invite other players that are also playing on grouped ironman characters, as well as PvP being excluded to only this character type.
 * Hardcore Ironman
 * Standard but with a deadly twist.
 * If your character dies 10 times in normal or party actions combined, it will be permanently deleted from the game.
 * A multiplier has been added to the stat drop chance based on your distance to the highest stat player.
 * Added a donation tracker page to kingdoms similar to the one villages has.
 * Added the option to only use a flat amount of house tokens in the automation per time.
 * Your max depth after torch will now show on the fighter description page as well as merging outcome
 * Added cave settings to API
 * Added fighter item renaming
 * Diamond drops outside of treasures have been decreased by 25%, your house table will, however, apply to all diamond drops.
 * Max starting depth has been increased to 20
 * Cave scouting has been increased to 1.5% per upgrade as well as the diminishing returns have been decreased to 2.5%
 * Added fighter gear to fighter presets
 * Added level and iLevel filters to the inventory
 * Added the ability to fully delete fighter presets.
 * Cat's fur has been decreased from 1% to 0.75% per upgrade
 * The god aura defense has been decreased from 1m to 700k per upgrade
 * A single red exclamation mark will now show next to your fighter if you have available cave descriptions but no queued cave.
 * Smaller fixes..

Patch 1.4.14Dec 17 2021, 09:31

Patch 1.4.14


 * Christmas Event! (Starting december 18th)
 * Complete a list of quests, earn points from doing so and spend the points in a little fancy store. Nothing wild this year, sorry.
 * You will still receive a collectible + icon from being online over the event, as well as the store-bought premium version for 200 credits
 * Just like the last event, we will continue the Charity commitment. 10% USD value of any purchases and any credit spending will go towards Doctors Without Borders between December 18th and including January 1st. If the charity tracker hits $3000, all credit purchases will provide 10% more, which applies retroactively to all previous purchases done.
 * Gods.
 * The gods will contain new PvP and stat buffs to players.
 * Both villages and kingdoms gods will exist. Each containing village PvP boosts and kingdom PvP boosts respectively alongside global staff buffs for all village/kingdom members. (Note: Kingdom gods will also apply to kingdom explorations)
 * The Holy Cat (PvP buffs based on dex + agility)
 * Cat's Roar - Accelerates opponents bleed by a logarithmic like multiplier based on a % of your (dex + agility)
 * Cat's Fur - your defense is boosted by X% of your (dex + agility)
 * Cat's Claw - reflect a % of your enemy health and a x% of your (dex + agility) back at your opponent when taking damage.
 * Cat's Cut - attacks cause a % of your (dex + agility) additional damage per turn
 * General PvP Buffs
 * Inspired - The last group member will receive a % of stats and boosts before fatigue from every allied death before him
 * Proficiency - Increases your def cap by an additive %
 * Last Stand -  Below 50% HP gain a % increased healing
 * Consume - On kill, you will decrease your bleed by a % multiplier. This applies after your kill bleed has been added.
 * Auras (Global stat buffs)
 * Flat health
 * Flat agility
 * Flat dexterity
 * Flat defense
 * Flat decrease to effective pet level used in the food usage.
 * To upgrade the power of village gods you need resources alongside a new currency called faith.
 * To upgrade the power of kingdom gods you need gold alongside a new currency called faith.
 * Alongside the required faith costs, any additional faith spent reduces the resource/gold cost.
 * Faith is gained similarly to village experience, it is however gained with any other tax. For example, you can tax 50% gold, and get 50 faith per action, or tax 25% res, 25% exp and get also 50 faith per action, you can however not gain more than 200 faith per action.
 * Faith is gained through village taxing only. Kingdoms can get faith through the village to kingdom donations
 * The healing amount during PvP has been doubled
 * Added the "believer" village strength. This strength provides +1 faith per action, it does however not increase the cap of max 200 faith per action.Patch 1.4.13Dec 2 2021, 20:09

Patch 1.4.13


 * When you login to Queslar you will now enter on a "server" selection screen. For now, this will simply include your current character but is a preparation for patch 1.5.0 Ironman and Hardcore Ironman. After having selected a character you can now toggle between characters in your top left username
 * The fighter simulator has been added. You can now select any depth level and simulate battles like the battle simulator.
 * Party actions will now accumulate instead of reset on every reset, but only up to 5000 actions.
 * Fixed a bug where your color settings would revert to the "unchanged" device if you are using multiple devices to access Queslar.
 * Fixed the party battle simulator being inaccurate.
 * Fixed the action bar still running for 6 seconds during the +1s action duration quest.
 * Fixed seller usernames in the markets being ordered by uppercase/lowercase before alphabetical.
 * All the personal action quests will now show a "reward per action" in brackets
 * The ability to disable emote pngs and gifs has been added.
 * The minimum starting description depth will now be 15%/100 * dungeon level
 * Upon finishing a village exp quest, it will also log in the village log.
 * Quest changes
 * The amount of base wootz has been increased in the actions for wootz quest
 * The actions for gold quest has had its reward decreased. The quest will now also provide a small amount of experience based on your current level.
 * The actions for gold objective will now be x actions with 10% decreased tax efficiency
 * Added fighter presets to the player API
 * The floor of resource gain per 100 stats has been increased to 0.3Patch 1.4.12Nov 19 2021, 10:45

Patch 1.4.12 Quest Update


 * Quest Update
 * The gold reward quest will now have its reward based on your total gold gained per action and not base gold per action
 * The gold objective quest will now be based on the base gold and not total gold gained per action.
 * 4 new quests have been added.
 * All equipment drops will be consumed for a duration of actions for a flat amount of unique wootz
 * A set percent of your resources will be taxed for a duration of actions for a flat amount of village experience.
 * The action duration will increase to 7 seconds over a duration of actions for a flat amount of extra party actions.
 * A set percent gold taxed for a duration of actions for extra gem fragment quest ticks for the same amount of actions.
 * 2 quest options per refresh have been added (meaning now 5 in total). That means that now a total of 7 quests exist, of where 5 will be picked per list refresh. 5 different quest types per refresh are guaranteed, of which the stat reward quest will always be in a rotation
 * The base amount of quest list refreshes has been increased to 20
 * Lately, a bug has been occurring where the message broadcaster has disconnected after being online for a longer duration. This disconnection has caused an instance of people (100-200) to lose all incoming updates until manually restarted by Blah. This is believed to be sorted as of this patch
 * Added iLevel to the inventory
 * You can now transfer all equipped things on an item to another item in a few clicks instead of having to manually remove everything one by one.
 * The cave queueing will now require and take the cost upfront when queueing a cave.
 * Trade orders will now be displayed in "My listings".
 * The fighter gear inventory will now have a similar destroy checkbox as the player gear inventory.
 * If your cave description inventory is not empty and no cave is running, the fighter menu will now have a !!! next to it
 * Added tooltips to !!! warnings
 * Timestamps of when you have listed an order will now show in my listings
 * Unique and above wootz drops will now be put in the top right log
 * Equipment can now be rerolled while equipped.
 * Village goals can now be set to "donation only" tracking.
 * T4 homestead drops from caves have been decreased.Patch 1.4.11Nov 3 2021, 11:49

Patch 1.4.11


 * Fixed the online list not being accurate for people using multiple devices to play on
 * Various smaller fixes around the game
 * Added an item iLevel to new items. This shows what level the stats of the item is based off. Old items will unfortunately have 0 in iLevel
 * The fighter stat bonus per unique class has been decreased from 25% to 20%, but fighters will now gain a 5% stat boost per fighter you own.
 * Added sum tier and slot tier to the equipment market
 * Added % remaining health next to player names as well as a cumulative sum below in Party PvP to better see why a battle was lost/won if it went even in score.
 * Added cave boosts and player frenzy to the profile boost overview
 * Added the resource to resource direct trade market
 * You can now set a limit to how many automatic attempts your dungeoneer should attempt.
 * Cave description drops will now show in the log
 * A color voting indicator has been added to features and bugs you have voted on.
 * Item linking is no longer tied to a fixed command and can now be input into any text message. This works for all type of linking available on Queslar
 * Wealthy will now past 100 increase in cost by +2 and this will increase by +1 every 50 levels

Patch 1.4.10Oct 21 2021, 05:53

Patch 1.4.10


 * Added "expected level outcome" text to the gem and splinter selection when you are fusing splinters
 * Currency displays in the house will show k,m,b, etc. instead of your full value on mobile devices. This is something potentially to be added everywhere on mobile devices if it is not too disturbing
 * The tiles captured overview in kingdoms and villages will now show the coordinates. The tile name will have the tile boost as a tooltip.
 * Added confirmation boxes to leaving caves
 * The dungeon automation attack log is making a return, but it will simply be an overview modal on the fighter page with the last 24 hours of logs.
 * Added a chat history archive to the top right log. This log shows the last 10.000 messages in a channel, but only for official channels.
 * Caves can now be merged negatively.
 * Merging caves will now have a gold cost.
 * On the currency market, you can now click your own open order to fill in the input boxes just like you can with general market orders.
 * On item, gems and enchant markets you can now open the market in a moveable modal similar to kingdom battles and fighter caves.
 * Fixed rush depth max changing to clear all in the middle of your selected max depth and not instantly
 * Fixed incoming fighter item wires not showing in the log. This was a display issue so all impacted logs are visible again
 * Fixed some tooltip typos and text being out of date or needing some further clarification
 * Fixed the description list not putting a failed queued description back in your inventory until a refresh.

Patch 1.4.9Oct 12 2021, 10:38

Patch 1.4.9


 * The maximum tax rate will be changed from 100% to 99%.
 * An additional breakpoint has been added to the enchant limit breakpoint, the starting decrease has been pushed to 1500 as well as all breakpoints being every 500 levels. The new list will therefore look like this
 * >= 1500 - 6
 * >= 2000 - 5
 * >= 2500 - 4
 * >= 3000 - 3
 * >= 3500 - 2
 * You can now add more levels to splinters in your inventory as well
 * Adding the ability to order your quick menu items
 * Added a setting to adjust the duration of popups coming up on various clicks
 * Added a setting to make the action countdown into a bar instead
 * Fighter tools/skills can now be reset for shattered diamonds. The res cost will not be returned.
 * You can now downvote / upvote in the suggestion comment  modal
 * Added cave setting for rushing till X depth.
 * On profiles, you can now see a "Last seen X time ago" for a specific player.
 * Caves will now properly center to your current position when you open it.
 * Diamonds can now be banked
 * Fighter dungeon automation has been increased to 100k per attempt.

Patch 1.4.8Oct 4 2021, 12:12

Patch 1.4.8


 * Gem splinters have been added
 * Gem splinters when applied onto a gem permanently adds a secondary boost corresponding to 20% of its gem level
 * A boost gem can only have frenzy applied.
 * A frenzy gem can only have boosts applied.
 * Splinters are created by destroying a group of gems
 * The splinter level will be the sum of the levels of all gems used divided by 3 + a bonus applied depending on the amount of gems that you use in the process.
 * A splinter can only be applied to a gem with an equavalent or less level than the splinter.
 * Applying splinters to gems will have a gold cost increasing based on the gem level
 * Frenzy splinters requires frenzy gems, while boost splinters must use boost gems
 * Splinters are not tradeable
 * For the first two weeks after applying the splinter the boost is 40% instead of 20%.
 * At any point in time this duration can be extended by applying another splinter
 * The extension will have a longer duration than the base
 * You can now use 2 arbitrary gems to create a non frenzy gem of your choice
 * The fragment gain from destroying gems have been increased. Frenzy gems will now provide more fragments than boost gems
 * The gold formula for frenzy kills will now be 0.65^x/1.3+0.02 as opposed to 0.6^x
 * A description can now be queued to open upon exit of your previous description
 * All cave tool/skill upgrades will now also provide a small boost to movement speed on tiles you have already moved on
 * A party enchant limit of party members * the limit of the highest level player of the party has been added
 * Added tooltips to defense and damage.
 * Added a convert all relic wootz button to the wootz conversion page
 * Added upgrade and exploration info to the kingdom profile pages.
 * Relic cost to start caves has been increased
 * Fixed arena and party PvP popups being shown at the wrong place
 * The dungeoneer will no longer log attacks on losses.Patch 1.4.7Sep 18 2021, 12:34

Patch 1.4.7


 * Increased the bleed cap to 80%
 * Village/kingdom members have been given memory over their last position when they enter the available players pile in groups. If they enter any group standing on the same tile as their own it will result in 0 fatigue.
 * The house boost will now be a chance to gain 6 seconds added to house tokens per action.
 * An input has been added as well to add tokens directly into your current active cooldown
 * QoL has the option to auto use tokens.
 * Added a mute/unmute rank to kingdom and villages. People with this rank can mute/umute players in village/kingdom chat
 * /mutevillage [username] [duration (numerical time + m/h/d) ] [reason (optional)]
 * /mutekingdom [username] [duration (numerical time + m/h/d) ] [reason (optional)]
 * Added a button to clear your whole plot in the homestead
 * Added an archive in the top right log for whispers
 * Added an overview for total house cave boosts in your profile boost section
 * Draws will cease to exist in party PvP. On draws the winner will be the party with the highest average % health remaining
 * Added a filter to news and patch notes
 * Added up to depth 25 in caves. The max starting depth is now 17
 * Healing power in the BP calculation has been decreased

Patch 1.4.6Sep 7 2021, 15:44

Patch 1.4.6


 * Added exploration replays
 * Added the option to cancel movement in kingdom and village PvP
 * Added the ability to make villages open for all so anyone can join as long as empty spots are available
 * Added the final TBD boost values to the profile overview.
 * Added a quick menu display for your active cave showing your current depth/max depth. The active cave can be opened directly from the quick menu as well
 * Fixed fighter gear and descriptions not having the custom rarity coloring
 * Fixed tagged messages in kingdoms not activating various notifications
 * Fixed kills from burning damage not properly killing fighters
 * Fixed preset naming requiring a refresh
 * Fixed personal cave rankings showing a wrong rank
 * Fixed removing queued house buildings after a QoL expiration giving 1 free credit

Patch 1.4.5Aug 30 2021, 13:51

Patch 1.4.5


 * Added filters to the gem market, enchanting market, gem inventory, enchant inventory, and fighter gear inventory
 * The house queue list will now show an accumulated time to completion
 * Destroying fighter gear will now provide wootz in the same kind of way as destroying player gear does
 * The amount of wootz gained by destroying gear has been increased
 * The top right log will now actively load the last month of your logs.
 * Added auto rerolling to fighter gear
 * Tagged messages will now go into the system channel
 * You can now delete mails.
 * Cave rarity now increases mob and loot tile chances to spawn by an additive 2.5% per step in rarity.
 * The cave pathfinder will now ignore all empty unmoved tiles if all surrounding tiles are discovered for anything but walkthrough tiles for other destinations

Patch 1.4.4


 * 4 new house upgrades have been added that provides some unique cave bonuses
 * Treasure diamond amount boost
 * Gear drop chance boost
 * Movement speed boost
 * Room size boost
 * 2 new cave boosts added
 * Mob loot boost
 * Description rarity boost
 * Added renaming to fighter presets
 * The fighter overview will now include gear stats.
 * You will now be able to assign a preset to either dungeons, pvp or caves. If a preset is assigned it will be used when starting said type. If no preset is assigned it will use your current setup.
 * Cave settings can now be edited on the fly and take effect immediately inside caves.
 * Increased the base pet cost increases as well as further increased the scaling past tier 150
 * House buildings boosts will now cap at 10% per upgrade
 * Added market listing editing to fighter gear
 * Added a depth difference filter to the cave description market


 * Fixed jjong's mental health by sorting out the very minor display issue at the bottom of the gear inventory
 * Fixed fighter gear not being removed properly from the my listings page when removing/selling items.

Patch 1.4.3 Aug 13 2021, 15:22


 * Added an "equip" button to unequipped slots on the currently equipped menu where an inventory with only items for said slots are available to equip
 * Added boost overviews to tax, house, and pets boost
 * Added custom colors to cave tile borders.
 * Added 1v1 PvP including daily tournaments
 * These are purely for epeen.
 * PvP and exploration bleed base for killing enemies has been increased from 0.6% * hp dealt to 0.8% * hp dealt
 * Cave changes
 * Cave timer has been decreased from 30s to 25s
 * Increased the depth requirement for T3 to drop x2's
 * Decreased the drop chance of T3 and T4 homestead res in caves
 * Description height has been decreased across the board.
 * The cave gear drop chance will decrease 5% for every depth.
 * Increased entry costs for post depth 10 starting depth
 * Cave scouting increased to 1% per upgrade
 * Description drops will have a minimum finishing depth at 25%/100 of your max dungeon completed
 * When moving inside caves the moving to tooltip will now tell which kind of tile you are moving to
 * Added a toggle in the cave rewards section to group rewards with headers for each type. Currency, T1 homestead, T2 homestead, wootz and so on..
 * Added min/max rarity, max price, min/max starting and finishing depth filtering to the description market
 * Added some hide options in your inventory including hiding equipped, unequipped, locked and crafted gear

Patch 1.4.2 Aug 5 2021, 07:43

Patch 1.4.2 Caves Patch - Some things of this patch has already been added, but it is to act as a collection of cave improvement updates the first days


 * Added an additional setting where you can toggle whether or not closest tile max should apply all the time, or only when all treasures on a floor have been found
 * Added so focus loot go down in depth if possible when all treasures and loot has been found
 * Added so focus mobs go down in depth if possible when all monsters have been killed
 * Added so clear all go down in depth if possible when all treasures, loot, and mobs have been killed
 * Added total % hp remaining to cave history logs. This will apply to caves finished after this has been added
 * Added cave rarity to history logs. This will apply to caves finished after this has been added
 * Added the ability to edit description orders
 * Added confirmations to cancelling a cave
 * Added confirmation to buying descriptions
 * Added tier chances and max possible tier roll to reroll to player and fighter gear menus
 * T3 and T4 homestead drop chances have been slightly decreased
 * Cave entry cost has been slightly increased for the lower end with faster increases as starting depth goes up.
 * When on the cave entry cost popup, it will now tell the mob difficulty of the starting depth
 * Removed the chance of inaccessible rooms happening
 * Added a stats found and mob debuff overview to the cave history page
 * Added sound and discord notifications for when you increase in depth during caves and when you leave a cave.
 * Added fight rounds to cave log and to the death reason in the history when dying to mobs.
 * Added sound notifications to when incoming village PvP attacks happen.
 * Fixed BP crit damage multiplying off itself, as well as some modifier changes to the BP calculation
 * Added the following cave rankings
 * Tiles cleared
 * Mobs killed
 * Treasures found
 * Loot piles found
 * Diamonds found
 * Tiles per diamond ratio
 * Caves survived
 * Caves ended
 * Changes to description drops
 * Description drops will have a starting depth up to 35%/100 of your max dungeon completed
 * Description drops will have a finishing depth up to 65%/100 of your max dungeon completed
 * Description drops can be merged with others of the same rarity.
 * When merging the starting depth or finishing depth can selected to be merged. (Not both at once)
 * You can choose yourself how many levels are going to be merged, it can however not be higher than the sum of both descriptions

Just so I don't get the question. The starting depth can not be higher than the max depth

Patch 1.4.1 Jul 29 2021, 04:46

''Fighter Caves have been activated. I wish everyone and the server good luck.''


 * The homestead UI has been changed. The plot will now no longer visually exist. Placed decorations will simply fill their current size numerically compared to the plot size. Plot sizes being 20x20 gives a numerical value of 400, and for example 5x5 using 25 space.
 * Added options to filter each plot by size and order by different stats.
 * Added a stat per action value in parentheses on the player quest page.
 * Added an exclamation mark next to the house menu if no building is active.
 * Added the option to nickname other players. When players are nicknamed it will display to the right of the username in chat or profiles like the following: Blah [BadDev]
 * Nickname command /nickname [username] [nickname]
 * Remove nickname /removenickname [username]
 * Rankings will now show the village and kingdoms too For player ranks, both village and kingdoms will be shown For village ranks, the kingdom be shown
 * Added the ability to export the JSON of fighter presets to your clipboard. This can as well be imported where it will take your current clipboard.

Patch 1.4.0Jul 16 2021, 11:40

Patch 1.4.0 Fighter Caves

Be aware that while fighter caves have been added, it is unavailable until the end of the anniversary event.


 * Added the new “Fighter Caves”
 * Caves consists of rooms and corridors between the rooms. While in a cave you move every 30 seconds.
 * Automatically to the nearest tile if no input set.
 * You can set a manual path as well that it will follow
 * 8 types of tiles exist
 * Normal
 * Nothing happens on this tile
 * Healing
 * When going on this tile every fighter you have has a 10% chance each to heal 10% health
 * Trap
 * When going on this tile every fighter you have has a 10% chance each to lose 10% health
 * Mob
 * The mob tile has a dungeon enemy. When killed a handful of loot drops are provided. The mob strength and loot outcome are based on the current depth of your cave.
 * Loot
 * Less loot than a mob, and it is also only based on the starting depth of the cave
 * Treasure
 * Treasures provide a ton of loot, a guaranteed diamond, and a 5% chance to drop new fighter gear
 * Stairs up
 * When the stairs up a visible you can leave the cave at any time. If they are not visible you cannot leave the cave until you find the stairs or you die.
 * Stairs down
 * When the stairs down are visible you can delve deeper into the cave and go to next depth, this increases mob difficulty and puts you on a completely new floor.
 * Collected loot will go into a stash that will be counted until you either leave the cave, complete it or die in it.
 * Deaths will reduce the loot collected by 50% (Normal rounding applies)
 * Gear drops are guaranteed.
 * Caves are idle by default in tick like actions, but you have a few movement options to make it more freely, and allowing for some semi active play
 * Focus loot
 * Whenever a loot tile is in sight, you will rush directly towards it
 * Focus mobs
 * Whenever a mob tile is in sight, you will rush directly towards it
 * Clear all
 * Whenever any special tile is in sight, you will rush directly towards it
 * Rush depth
 * As soon as you find the stairs down, you will go down in depth.
 * Manual movement
 * To enter a cave, you need a “cave description” drop as well as relics.
 * It is dropped every 8.000 actions
 * Descriptions contains the following:
 * Cave width - The width of each floor
 * Cave height - The height of each floor
 * Cave starting depth - The starting depth floor
 * The starting depth is used for all lot pile drops and treasure, while the current depth is used for mob drops.
 * Cave max depth - The max depth you can go to in the cave
 * Cave rooms - Number of rooms per cave
 * Inside rooms there are a higher chance for mob and loot to spawn, as well as 1 guaranteed treasure.
 * To go with fighter caves, you have some cave tools and skills. This uses resources and a new currency called “diamonds”. These drop from room treasures only.
 * Archeology
 * Increases the drop rate of descriptions. (8000 / archeology boost)
 * Scouting
 * Increases the visibility range. The default is 1 in every direction. (40% would mean 40% chance to get 2 in every direction. This is rolled on every move.)
 * Brush
 * Increases the amount of loot drops in treasures. (Direct multiplier to number of rolls from the treasure)
 * Trowel
 * Increases the number of treasures in a cave. (40% would mean 40% chance to get 2 caves in every room. This is rolled when the floor is generated is a singular roll per floor)
 * Backpack
 * Increases the number of rolls in the loot table from loot drops. (Direct multiplier to number of rolls from loot drops)
 * Torch
 * Increases the total depth you can dive per cave. (Bonus = (max depth - base depth) * boost)
 * Map
 * Increases the average size of every floor in a cave. (Direct multiplier to both width and height)
 * Cave loot
 * Cave loot works in the way that you have one large item drop table.
 * For this drop table each mob kill, treasure or loot pile provides x number of rolls.
 * Mob kills provide more rolls than loot piles
 * Treasures provide considerably more than both.
 * Number rolls are based on starting depth for treasures and loot
 * Number of rolls are based on current depth for mob kills.
 * The drop table consists of
 * Stats
 * Pet passives
 * Homestead currency
 * Diamonds
 * Wootz
 * Materials
 * Last but not least fighter gear has been added.
 * Fighter gear is item wise the same as normal gear with stat tiers and rarities per item.
 * Same rarity chances, and tier chances
 * The base value of stats comes from the depth of which the item was dropped.
 * Stat types:
 * Health
 * Flat health boost
 * Defense
 * Flat defense boost
 * Damage
 * Flat damage boost
 * Crit damage
 * Flat crit damage boost
 * Hit
 * Flat hit boost
 * Dodge
 * Flat dodge boost
 * Healing per round
 * Regens health to the wearer of the item every round in a battle.
 * Burning damage
 * Flat damage dealt to all enemies every round
 * All attributes
 * Flat bonus to health, damage, hit, dodge and defense.
 * Damage reduction
 * Damage reduction at the end of all multipliers.
 * Cave movement regen.
 * Regens health to the wearer of the item every tile moved in caves


 * Fixed Party PvP missing kingdom pet boosts
 * Fixed pet passive drops being able to make you go under the 5% stat limit, causing later upgrades reverting your stats to said 5% limit.
 * Added a village quest notification to the discord bot
 * Fixed the inventory deletion counting items that are not possible to destroy.
 * Added a client sync limitation to player group movement so it is not possible to move players if your display is showing something else than what the server is about to do.
 * Fixed the village rank naming sometimes not focusing when clicking edit.
 * Added fighter presets.
 * Everyone has 3 fighter presets they can have active, that allows for instantly switching investment between fighters, as well as acting as a "fighter builder" without actually modifying investment
 * QoL gives +2 more presets
 * Presets can be exported, which generates a code that can be shared and imported by others.
 * An exported preset cannot be modified, so a new one has to be generated.
 * 2 new village buildings have been added
 * Wootz amount boost
 * Wootz drop chance boost
 * Past 500k base stats the partner res per 100 stats will now decrease by 0.1 every 20k rather than 0.05, as well as the minimum being decreased to 0.25
 * Mob stats tooltip now shows the base stats of the mob as well.
 * The currently equipped equipment page has received an overhaul giving quite a lot more information quickly available.

Patch 1.3.11Jun 22 2021, 03:48

Patch 1.3.11


 * Added average BP tracking to all battles and group overview pages
 * Added a /channelban [username] command. Owners of custom channels can use this to ban players from joining the channel. The ban is permanent by default, so it can only be reversed by /channelunban [username]
 * You can from the market lists remove your own listings rather than having to go to my listings
 * Added a $ purchase limit to the settings, as well as a $ warning limit.
 * The auto-destroy menu has been reversed, so all conditions now need to be met for the item to be kept.
 * Village global tax settings have been modified to be in line with the individual rank settings.
 * Added an item comparison tool to compare currently equipped items with market or inventory items
 * Equipment total stats will now include damage and defense too.


 * Fixed "pet boost" not being included in PVP fights for the kingdom and village PVP, but unfortunately only partly for party PvP at the moment
 * Fixed the alias list not showing in player profiles
 * Fixed item popups going below the window if you are viewing items at the bottom of your chat
 * Fixed village tiles boosts not being included in profile boosts

Patch 1.3.10May 30 2021, 04:29

1.3.10


 * Added party replays
 * Fighter upgrades and partner upgrades will instead of having fixed purchases work similarly to homestead upgrades in which you can input or slide your own amount of upgrades.
 * Action buttons in the inventory have been made a little more consistent in terms of showing all the time but grayed out with a reason for why it is when it is
 * Added some new fancy options to the top right news corner including a patch countdown or donation thermometer for any future charity events.
 * Referral credit spending will now provide the referrer a credit bonus too, as well as new referrals providing community points to the referrer
 * Added credits to village currency. (Village refreshes will be using this going forward)
 * The minimum level of an equipment piece can now at most be 600 levels below your player level when dropping.
 * The menu to convert old fragments will be removed
 * Added the option to link PVP battles in chat
 * A new BP formula has been introduced. The new one effectively tracks the maximum health you have an impact on in a single round averaged over the course of a 100 round battle

Patch 1.3.9May 21 2021, 04:56

Patch 1.3.9


 * Added resource and stat drop boosts to the profile boost overview as well as a smaller complete overview of all selected economy boosts
 * Increased the kingdom exploration scaling heavily past 125, as pets have been going quite a bit overboard compared to explorations.
 * T1 and T2 homestead currency will receive a buff
 * T1: 50 -> 100
 * T2: 750 -> 1500
 * All new gear will now roll a tier to every individual stat, boosting the value of the stat both pre and post-craft, as well as a new modifier.
 * 10 tiers will exist
 * Tier - Chance - Boost
 * Tier 1: 18.24% - 15%
 * Tier 2: 40.96% - 25%
 * Tier 3: 20.48% - 50%
 * Tier 4: 10.24% - 65%
 * Tier 5: 5.12% - 90%
 * Tier 6: 2.56% - 110%
 * Tier 7: 1.28% - 130%
 * Tier 8: 0.64% - 150%
 * Tier 9: 0.32% - 200%
 * Tier 10: 0.16% - 300%
 * Based on the rarity of the item they can roll up to a max of a specific tier.
 * Scrap: Tier 4
 * Normal: Tier 5
 * Rare: Tier 6
 * Epic: Tier 7
 * Magical: Tier 8
 * Unique: Tier 9
 * Relic: Tier 10
 * A flat modifier to the slot related to the item will be rolled too
 * Tier 0: 38% - 0
 * Tier 1: 32% - 1
 * Tier 2: 16% - 2
 * Tier 3: 8% - 3
 * Tier 4: 4% - 4
 * Tier 5: 2% - 5
 * Rolls can be rerolled for 1 relic wootz
 * Gear bases has received some buffs
 * Stats: Sqrt(level) * (level/3)
 * Weapon Damage: Sqrt(level) * level
 * Dagger Damage: Sqrt(level) * (level / 1.5)
 * Shield Defense: Sqrt(level) * (level/3)
 * Defense: Sqrt(level) * (level/6)

It is expected that 2 patches 1.3.9 and 1.3.10 will arrive before going to 1.4 Fighter Caves. You can see the expected content of that feature in the discord channel "Test-updates" (Yes an additional patch was added here, this does not change the timeline, it is simply a patch split up into multiple parts)

Patch 1.3.8May 13 2021, 07:36

Patch 1.3.8


 * Added village mails and kingdom mails showing the sender as well
 * The user doing a loggable action has been added to all kingdom and village logs
 * The daily item crafting increase has been increased from +2 daily to +5 daily
 * Some changes will happen to pet efficiency scaling this patch.
 * Base efficiency has been increased to 200% (Still 20% if no food)
 * Efficiency increment has been decreased to 8%
 * Past level 1000, the efficiency increment will decrease by 0.15% per 50 levels (5 tiers) to a minimum of 5% at level 2000
 * All public profiles (village, player, and kingdom) will now open in a popup to not disturb the game page you are on
 * Added the ability to purchase additional battle sim uses for credits as long as you are a QoL user.
 * +100 per 1 daily permanent attempt
 * +10 per 1 flat attempt
 * Added the ability to purchase additional API requests for credits
 * +100 per 100 daily permanent requests
 * +10 for 100 flat attempts.
 * You can now use CTRL + Up/Down arrows for moving up and down in your channel list.
 * The 3% village tile has been increased to 4%
 * Added additional toggles for party actions and partners actions to village tax settings

Patch 1.3.7May 6 2021, 06:20

Patch 1.3.7


 * The action enchant will go out of function on equipment and will instead have a single permanent slot it can be equipped into, this means the max amount of actions will go down quite considerably, it is however permanent, and doesn't require any finicky slot swaps.
 * Added similar tooltips to gems and enchants just like equipment has. This means linking enchants and gems in chat will be a thing too.
 * The gem fragment scale has been increased by a factor of 200. 1 gem fragment becomes 200 after the patch.
 * Added so when gems are destroyed, they will provide a small number of gem fragments.
 * Fragment "quests" have been scaled down x10 on both ends (x10 faster, x10 fewer fragments), to better accommodate the combination of using gem fragments from destroyed gems, and from the "quest".
 * Color customization and quick menu settings will now be saved server-side. In the upcoming patches, more setting types will be transitioned to being saved on the server-side.
 * Added boost overviews for total exp, gold and drop. In the upcoming patches, more boost overviews will be added.
 * Removed homestead decoration tooltips from showing if you have a decoration selected
 * Added a cost/level column to the gem market

Patch 1.3.6Apr 26 2021, 07:40

Patch 1.3.6


 * The "action" kingdom tile has been removed
 * A tile giving a chance to get +1 progress towards gem fragments per action has been added
 * Kingdom tiles have had their boost decreased
 * -4% for general boost types
 * -2% village boost
 * No changes to house/tax boosts
 * A village map has been added
 * The map consists of 30 tiles.
 * 18 tiles with varying singular boosts from 1-3%
 * 8 double boost majors with different combinations of 2%, and 4 with 3%.
 * A village can have 2 groups.
 * 3 new village strengths have been added related to the map
 * Movement speed
 * Spying offense
 * Spying defense
 * Party PvP has gotten a various amount of changes
 * ELO has been removed and replaced with a pure ladder.
 * You can only attack parties with ranked better than you, but only up to 50 ranks.
 * When winning an attack you and the party you attack flip rank.
 * The 10 daily attack limit has been changed to a 10 daily loss limit.
 * Depending on your ladder placement you will receive the following boosts


 * Top 1: +0.33% all previous boost
 * Top 3: +0.33% all previous boosts
 * Top 5: +0.33% all previous boosts
 * Top 10: +0.33% all previous boosts
 * Top 20:+0.33% all previous boosts
 * Top 30: +0.33% all previous boosts
 * Top 40: +0.33% all previous boosts
 * Top 50: +0.33% all previous boosts
 * Top 75: Previous + 5% tax efficiency
 * Top 100: Previous +% gem fragment chance boost
 * Top 125: Previous +5% house speed boost
 * Top 150: Previous + 5% pet boost
 * Top 175: Previous + 5% stat drop boost
 * Top 200: Previous +5% drop boost
 * Top 225: Previous + 5% resource boost
 * Top 250: 5% gold boost
 * All new PvP boosts are additive with each other
 * A daily PvP tournament will run from 12 to 23 UTC
 * It consists of 20 brackets of 8 parties ordered by the rankings at midnight UTC. (1-8, 9-16 ...)
 * Each bracket consists of 2 groups where everyone will go head to head twice.
 * The top 2 from each group will proceed to the semi-finals.
 * Semi-finals consist of a best of 3 match, with the final being a best of 5.
 * All matches have an impact on rankings placements. If a lower-ranked party wins against a higher-ranked party, they will swap ranks.
 * Tax efficiency will work on relic drops.

Patch 1.3.5sApr 11 2021, 17:46

Patch 1.3.5s


 * Two-Factor Authentication has been added. You can enable it in your account settings.
 * Added some more abuse prevention to login attempts
 * You will now be prompted an email confirmation if you log in from the combination of a new device and new ip.

Little security patch. I recommend anyone using a functioning email attached to your account, as these new security additions include email confirmations.

Patch 1.3.5Apr 8 2021, 01:00

Patch 1.3.5


 * Added a new beginner questline. This questline will act as an initial guide through what you can get done in Queslar, now that the game has grown quite large. It features most of the single-player features currently existing in Queslar, as well as some decent starting rewards like free crafts, shattered currency, item drops, and exp. It is available to all new accounts.
 * Custom tax rates can now be added to village ranks
 * Party PvP will use relic boost multipliers similar to kingdom PvP.
 * Pet farm boosts can now be reset giving a new shattered currency.
 * Pet stat drop chance has been decreased
 * Pet raw stats will now be boosted as if pet efficiency is maxed at all times.
 * A gem drop rate chance multiplier has been added depending on exploration difficulty.
 * Easy: -10%
 * Normal: 0%
 * Hard: +10%
 * Impossible: +20%
 * Added a hoverable list to player profiles on their username for past aliases.
 * The battle simulator will show an overview of kills rather than kill all/don't kill all

Patch 1.3.4Mar 26 2021, 15:13

Patch 1.3.4


 * Added x5, x10 and x25 upgrades to pets
 * Added bulk upgrading to partners where you can upgrade all your partners with one click
 * Pets food will become a singular type you can spend any type of res into. All old food will be transferred into this new type 1:1
 * Improved a handful of places missing comma number seperation
 * Added a village goal tracking page. Here people with the proper rank can create a custom goal with either preselected buildings, or custom currency inputs. All taxes and donations will here be tracked in a leaderboard until the goal is completed, as well as old goals being archived.
 * Monster stats can at most be decreased to 5%, applying on an individual stat basis.
 * Added wire buttons to the gem and enchant inventory

Patch 1.3.3Mar 22 2021, 13:40

2 patches, one day?? WHAAAAAT? Is this beta Queslar?


 * Every minute your bottom-left statistics will be saved in local storage meaning refreshes will not erase progress
 * Added kills as an option in the bottom left statistics
 * Added a pets overview screen.
 * Added village strength value tooltips to the overview page similar to the building tooltips.

Patch 1.3.2Mar 22 2021, 05:03

Patch 1.3.2


 * The game is now split into even more services on the backend as well as major optimizations has been done towards the amount of database load that is happening. Effecitvely this means action load is halved and the db load is currently sitting at 1/6th of pre patch.
 * Added a copy last round bets button to roulette
 * Village donations have been made sortable
 * Added a min/max health to the battle tracker
 * Added a rank to allow rank assignment to kingdom/villages.
 * Added village/kingdom rank names to player profiles
 * "My listings" page now shows item level and total stats too
 * If you have any text in your chat box when pressing whisper, it will now prepend that text to the whisper instead of deleting it.
 * A new hoverable quick actions menu has been added to the chat for options such as whisper, wire, profile, and a few admin bonuses
 * Added the option to set parties behind passwords or require min levels or stats to join.
 * Added the option to use no title
 * Added an autoreply command.
 * Added a sound notification if your kingdom gets attacked.
 * Added a max price filter to the market
 * Added a toggle all filter to the village log.
 * Added a timer to the casino bans, so you know when you are unbanned.
 * Added the option to select custom at what time of the day you wish to reset your daily resets. (Only in groups of hours though).
 * The selection of twitch emotes has been changed from random channels to the top 300 emotes.
 * Added a clear button to forge decorations
 * Fixed so if house buildings finish during server downtime, with a queue, the next building will begin when the server comes back up, instead of being stuck forever
 * Equipment droprate has been decreased to 1/1500
 * Mats/Wootz droprate has been decreased to 1/2000
 * Gems droprate has been decreased to 1/2.5m
 * Frenzy gems droprate has been decreased to 1/5m
 * For all rare (Gems only atm) drops now and in the future an rng easing function will be applied, meaning if you end up doing more actions than your drop rate, your drop rate will increase up to at most around +150% more actions than the drop rate, where the drop will be guaranteed.
 * Added ticket linking in chat.
 * A few kingdom upgrades are going to be added, giving some tile movement speed and gem fragment boosting. Specifics will be added shortly
 * A new village building giving some dungeon automation is going to be added. The new building will allow you to automatically run dungeons for a small cost per run (25k gold). Upgrading the building allows doing 1 more auto dungeon run per hour split equally out over the hour. (10/h would be 1 every 6 minutes)
 * Bleed cap removed from exploration battles.

Patch 1.3.1aFeb 27 2021, 19:28

Patch 1.3.1a (Patch is currently slowly being rolled out to prevent the database from wanting to commit soduko)


 * Ignored people will now be filtered in gambling channels too.
 * Added frenzy to the party overview display
 * The kills quest has been changed to "battles survived". Dying during frenzy kills will not count as surviving.
 * Added a gem fragment progress counter to the upper quest menu. Like anything else in the upper menus this can of course be put into the quick menu as well.
 * When sending whisper messages in the whisper channel the command /w [name] will persist after sending a message.
 * Pets will from lvl 750 gain an additional exp requirement multiplier of +100 per level. Every 500 levels a new multiplier is added.
 * Pets will from tier 50+ gain an additional +5 food requirement per tier

Patch 1.3.1Feb 15 2021, 04:20

Patch 1.3.1


 * Added tile coordinates to the replays page
 * Added the option to group the group editor menu by BP
 * Added the option to clear a whole group.
 * Added the group players showing below the group selection.
 * Added missclick prevention to village quest refreshes. If somebody refreshes the list, you cannot refresh it before waiting at least 10 seconds since the last refresh
 * Added a poker sound notification to give notifications on your turn
 * Increased the average stats from stat quests by a flat 10, but additional stats are gained per 300 quests.
 * Added pet/partner names to show in the recent drop log.


 * Fixed too many ignores causing some clunkiness in the ignore functionality
 * The party overview display has been revamped behind the scenes to be less likely to break long term and annoying to work with. It should have removed some of the quite odd value roundings too.
 * Fixed party PVP attacks not counting for achievement points
 * Fixed pet enchants not being stackable
 * Fixed the first action after finishing party actions lasting 16 seconds.

Combat balance


 * Monster scaling past a20 has been heavily changed with minor changes to below a20 mobs
 * Stats per monster has been severely decreased.
 * There is now also a different distribution of stats. Health is expected to be the highest above strength and with agi/dex being the lowest by a good amount.
 * Like PvP defense will now be applied before crits multipliers
 * Mobs have from a20 on gained defense
 * Monsters have gained relic boosts
 * 10% per area for healing/defense
 * 5% per area for the rest
 * Pet passives have been decreased to 4/6/3/3 from 8/4/12/12

Village balance


 * The village strength "brave" has been changed to be a 1% village tax efficiency boost

Kingdom Balance


 * The impossible exploration cost has been decreased to 70%, but the timer has been increased to 14 hours.
 * Added so every 15th exploration level up to level 30 completed guarantees a gem drop to all kingdom members.
 * Village tiles have been made majors
 * Village tile boosts have been changed to 5/7/8%
 * Added a new kingdom upgrade called gem fragmenter.
 * This fragment gain is doubled when explorations are active
 * The gem fragmenter provides gem fragments for every x actions done depending on the level on a player basis
 * 5 gem fragments can be used to create a gem of your choice (non-frenzy) with the same level of variety as if a gem dropped of your current kingdom exploration level
 * Frenzy gem.
 * Gives a chance to start attacking another monster of the same level if you kill the previous one.
 * Killing multiple monsters gives increased gold and exp, but each additional kills reward 0.6^x of the original monster.
 * Your max amount of monsters you can kill is rolled before the battle begins.
 * Frenzy gems can be created by fusing 3 gems together.
 * The average level of the gems fused will be the output level of the frenzy gem.
 * Frenzy gems get 1% frenzy chance per level.
 * A secondary drop roll is also added for gems drops that roll frenzy gems only, meaning a total of 2 rolls happen. One for a frenzy gem and one for the exploration currently active.

Patch 1.3.0aFeb 9 2021, 09:29


 * Added a kingdom tiles display to the quick menu
 * Added so the kingdom battle modal is draggable, with chatting and other parts of the game being accessible in the background.

Patch 1.3.0Feb 4 2021, 23:10

General update


 * Poker has been added to the old warehouse
 * A new testing point system has been added. Any bugs reported that lead to a fix or features suggested that gets implemented will reward a point. There is a ranking for this and at certain milestones, special icons will be given.
 * The title creation menu has been modified to not use dragging anymore.
 * Added equip/unequip enchant to the currently equipped page
 * Added a new PVP enchant slot to equipment. This will be used during any type of PVP. If no enchant is equipped it will default to the normal enchant
 * Pet food used per action increments increased from 1 per 10 tiers to 2 per 5 tiers.
 * Added ranks for pet levels, total stats, and total passives
 * Added a tooltip to the village overview buildings to view bonuses.
 * The village quest display will now similarly to tax gain update every minute.
 * Changed dice rolls from being the owner starting the game to start a round when all players have pressed ready.


 * Fixed dungeons endlessly loading if the previous attempt broke (Server restarts for example)
 * Fixed the "ongoing round" not persisting in dice roll rooms when refreshing.
 * The frontend has been separated from the backend. Pure frontend updates now do not cause disconnects.

Kingdom update


 * All cooldowns are removed.
 * Groups are now their own entities on the map.
 * A max of 5 groups can exist with up to 20 players per group
 * A group cannot both hold a tile and attack at the same time
 * A group can freely move around anywhere on the map if not holding any tile
 * Attacks can only be made to adjacent tiles to the placement of your groups(s) attacking.
 * If multiple kingdoms attack the same tile, it will be attacked one after the other
 * 3 groups can at most attack a single tile at a time
 * It will take time to move between tiles for groups.
 * Default is 10 minutes per tile in any direction
 * Player fatigue will be introduced giving a debuff to player stats.
 * 6% * (1 - health remaining in percent) is given as fatigue
 * Upon joining a group, you will start with 75% fatigue, this includes when switching around players between groups as well. (First 48 hours of the patch will have free group movement). If a player jumps to another group on the same tile, there is also no cost.
 * Fatigue will increase from losing attacking battles
 * Fatigue regens by 2% an hour
 * Kingdom map increased to 5x11 (55 tiles)
 * Pet boost - Boost to all pet values
 * Mystery boost - A changing boost is only known to the owner of the tile. The tile can have anything but village boost, but is stronger than "normal" tiles.
 * Tax efficiency - Get a boost to tax values
 * House boost - Faster house timers
 * 5 new tile types
 * Damage and defense tiles will cease to exist.
 * Village tiles decreased to 4%
 * Spying offense and defense kingdom upgrade
 * Shows information of all villages standing on the tiles spied on.
 * The information given depends on the spying offense compared to the spying defense of the kingdom spied on
 * Info to see:
 * The total difference in spying levels gives an interval of
 * (If spying defense higher than offense)
 * For fatigue, this is in percentage points
 * Defender notifications with defense levels related to the attacker
 * More than 50 levels - No information received
 * 26-50 levels - A delayed notification that “a kingdom spied on them”
 * 11-25 levels - An instant notification that “a kingdom spied on them”, and on which tile.
 * <= 10 levels - An instant notification of the specific kingdom that spied on them and on which tile
 * BP ranges
 * Fatigue values.
 * Group stat values.
 * Spying upgrades
 * Allows spying a tile on the map every set interval of time.
 * Every 48 hours a specific resource will get a modifier to it. It can be +-5% and will impact the whole map for the next 48 hours.
 * Kingdom PvE - Explorations
 * Overall kingdoms get the option to explore the world. With these explorations, the kingdom learns more about the world, and ultimately improves their knowledge (Kingdom bonuses), but may find enemies on the way (note: always).
 * Main Reward


 * Upon winning a battle permanent kingdom bonuses will be given.
 * While exploring gems can be found by actions. These can be socketed on equipment and provide additive relic boosts. Like enchants these become trade locked after multiple equips.
 * Very small drop rate, but affected by drop boosts.
 * Tradeable
 * The exploration level decides the level of the gem.
 * Main Sink
 * You of course bring your partners with you in your exploration attempts. In these new lands, your partners are more ineffective at their production. There will be a variety of difficulties of explorations to choose from. Some a harder, and makes your partners more ineffective, but are faster to complete, while others are less difficult but take longer. (These will be the same fixed ones for everyone, no RNG dictating)
 * After each won battle the battle difficulty will get harder. The bonus and sink will remain stable % wise.
 * The explorations can be spied on as well to gather information and see if you are ready for the fight ahead, similar to PvP. With each level their spying defense increases as well
 * Each difficulty has a zone multiplier. This gives a bonus to players relic boost during the exploration battle, but it is also the one deciding what type of gems will drop during actions. Multistrike zone = Multistrike gems dropping.
 * Kingdom announcements
 * Overall battle improvements
 * Round information
 * Battle replays
 * DPS meters
 * Relic boost effectivity decreased to 12.5%
 * The kingdom battle system will be changed to a 1v1 ladder style
 * The strongest expected 2 players start out, then it goes down
 * Bleed is given in this formula
 * (1 + 0.35% HPLost + 0.6% HPDealt)^1+(Current bleed * 185^0,8) - 1
 * Bleed caps at 75%
 * (Your health does not regenerate between fights)
 * The system works top-down
 * When you win a 1v1 you gain a small bleed debuff decreasing your stats and boosts against the next person
 * The battle winner is the side which the last player(s) standing

Patch 1.2.5Jan 10 2021, 21:07


 * Enchanting and crafting average daily increase increased from 1 to 2.
 * Battle sim battles increased from 500 to 1000
 * Battle sim uses changed from 1 hourly to 5 daily.
 * Cryptocurrency purchases will now give a 5% bonus (Will apply as of right now, but given manually until the update)


 * Added an option to restore destroyed gear up to 7 days after it was destroyed. The same thing goes with decorations, enchants, and titles.
 * The duration of equipment listings will update when editing the price.
 * Added decimal values to the resource market. Up to 2 decimals can be used.


 * Added auto-resizing of wallpapers
 * Added pagination and count to my listings.
 * Added formatting to more log numbers that have been missing it
 * When crafting an enchant the default level will be your current battling level rather than 1.
 * Incoming wires will be shown in the system chat.
 * The rounds used in a dungeon attack will be shown in the result log.


 * Past house 100, the cost will start to increase by 1m, and the time increments will double (2h)
 * For every 20000 stats in partners, res gain per 100 stats decreases by 0.05


 * Fixed a long-standing bug with market listings sometimes not being removed/added properly on your display
 * Fixed the party overview menu not adding a scrollbar if your window height is smaller than the menu.
 * Fixed a bug with the village log loading multiple times at once potentially causing lag if large enough
 * Fixed changing village name not checking for the name already existing.
 * Fixed tags including your name but not being exact from tagging you.
 * Fixed the color settings saving before the value is edited. (Causing blue to save as blu etc.)
 * Fixed the display of village experience not updating on levelups

Patch 1.2.4Dec 22 2020, 10:11

Christmas event


 * Collectibles have been added. These are icons that you can find in your house. They can both be shown off in your public profile, but mini icons also exist. These you can show off in chat similar to VIP and QOL stars.


 * 2 types of collectibles exist. A normal and a rare one.
 * In each event, both types of collectibles will be available.
 * For Christmas there will be a normal Santa hat, that will be given to anyone logging in during the event. The rare event collectible to be available 48 hours 24th and 25th December. It can be purchased for 250 credits
 * The Christmas/new year event this year will be a dungeon tournament. Everyone gets the same amount of money, a forced formation of fighters with fixed classes, and 10.000 automatically run simulations. Everyone will compete with each other about climbing the highest amount of dungeons with the resources you have available. Over the course of 15 days, 5 instances of this will be held, each with new amounts of resources available. Fighter classes not seen before will be available to spice everything up a little.
 * There will be rewards to the top 10 in every round, and the top 50 in the overall tournament. These can be found on the overview page.

General Update


 * Resetting relic boosts has been put into a little menu to prevent misclicks from happening.
 * Some fixes to the party battle simulator.
 * In a kingdom fight with multiple groups, all groups not being the very top one will attack every 2 rounds.
 * The attack / give up button on the map will be unavailable with a cooldown tooltip if there is a cooldown on the tile.
 * Wootz and enchanting mats default drop rate decreased from 0.1% to 0.075%
 * Relic equipment drop rate decreased from 1% to 0.75%. This has been moved to unique increasing its drop rate from 2.75% to 3%

New kingdom cooldowns, potentially short term if an actual game mechanic is found


 * If a tile is attacked less than 20 minutes after being freely captured, it will not grant protection
 * After losing an attack, you cannot attack another tile for 20 minutes.

Patch 1.2.3Dec 7 2020, 21:58

Crafting and enchanting is now instant and can only be done personally. After selecting your enchant or item of choice, you will be shown an average outcome and the new costs. You can scale this cost down as much you wish, but this will also decrease the outcome. Behind the scenes the craft will be made just as it has until now, the actions are however done instantly by an "NPC"


 * Crafting and enchanting will cost 2000 relics and 10k of every res per action. The normal wootz and material cost still applies.
 * The average per action of the NPC will start off as the current top service providers left off.
 * Every day the average per action will increase by 1
 * If the daily average crafts made over a week is higher than 200, the resource price will increase by 1% for every 10 above this. As a single player you cannot order more than 250 levels below you, and can at most contribute with 7 crafts to this statistic. This statistic is not publicly shown. Crafts below 25% cost, lvl 1000 or non-relic is not counted in this.
 * Ownership has been removed, but all items will be as strong as if they had ownership.
 * For crafting a small buff will be received by removing the /1.3 debuff
 * For enchanting all previously made enchants will receive a 25% increase to the value, and the starting NPC outcome will also be increased by 25%

Skilling related investments


 * All exp gained into crafting and enchanting will be moved to battling.
 * All time spent on house buildings will be available to be put into other buildings
 * All crafting and enchanting boosts will be refunded into shattered battling relics.
 * Village building upgrades in crafting and enchanting will be refunded 60%
 * All queue upgrades will be refunded.

General update


 * Added missed attacks to the combat log
 * Fixed the village announcement text duplicating html.
 * Fixed village level-ups negatively impacting the logged tax totals of the player who leveled up the village.
 * Fixed so previously sent whispers are not loaded if you have ignored the player afterward, similar to what happens in normal chat
 * Increased the market listing time to 21 days.
 * Twitch and BTTV emotes have been added to the chat. As I have to cache emotes on a channel basis there might be some emotes that won't be available from the get-go, but just suggest them, and they can be added without hassle.
 * Added a 1-minute cooldown to giving up tiles after capturing them to prevent spam giving up / retaking
 * Added confirmations to kingdom tile attacking
 * The kingdom map will now error if the server state is different than your client when you request an attack.
 * Fixed total stats not being shown under equipment in "my listings"
 * Fixed homestead stats not being accounted for when doing stat recalculations at pet efficiency tier upgrades.
 * Fixed it still being able to reroll quests if you had an active one going.

Patch 1.2.2Nov 24 2020, 01:34

The client sided part of this update has happened, while the server-sided one will be happening shortly.

- Added kingdom-wide mails

- Added equipment slots to the rankings

- Added a /removepassword command to private channels

- Decreased the time tiles are locked after capture until you can give them up to 6 hours.

- Kingdom bonuses depending on tiles held have been changed to depend on tile slots purchased.

- Fixed attack order changes erroring for non-leader changes

- Fixed the market loading locking until an f5 if you are online during the daily market clearing.

- Fixed the forge button being unaccessible on some phones.

- Fixed queued house upgrades not affecting actions immediately. (temp solution is reequipping items, as that does a soft reload)

- Fixed whispers going through despite being ignored.

Patch 1.2.1Nov 15 2020, 15:13

- In kingdom battles defense will now be applied before crit, it however only applies up to 75% of the total enemy damage.

- Kingdom fight attack speed increased from every 1.5s to every 1s.

- Added kingdom ranks allowing the leader to give anyone privileges such as attacking, moving groups in presets, and moving players from group to group.

- Added banking for resources, credits, and relics.

- Added homestead info to the API and rankings.

- Pets farm boosts added to API and rankings.

- Service locked relics will be changed to a more fluid scale being price/12500 or price/(12500*actions) depending on the price type, with a max of 0.9

- The hovering over service providers on the enchanting service market has been changed to show an accurate output of a relic enchant using your current level.

- Equipment listings will have an expiration 7 days after being posted. After the first week, this will be increased to 14.

- Fixed queueing of personal crafts/enchants being broken

- Fixed the quest reward staying the same despite the multiplier resetting to 1 when you move out of the quest page.

- Services with 0 reputation will be removed after a week.

- Some fixes to dice rolls.

- Roulette max bet increased to 15%

- Battle sim issues should be resolved, and the simulation size has been increased to 500.

Most of us have by now noticed the disappearance of Valde, which has created a single player monopoly situation on the enchanting market. At some point, this current situation was in theory always expected, as you can't expect people to stay forever, but it was just sitting in the back of my head as a problem to look in the future, as I wouldn't expect something so drastic right now.

We are looking for solutions for the overall problem, but a generalized update will not be available in the very short term. Halving the effective enchant output for a longer period could be devastating. Because of this some temporary adjustments will be made to enchanting, to make sure the enchanting output keeps at a level equal to before until a generalized update is out.

- Actions required to make an enchant will be halved

- The enchanting queues will be doubled.

Patch 1.2.0aNov 9 2020, 09:43

- Homestead generation decreased to every 2 hours

- Homestead forging diminishing returns decreased from 0.95 to 0.9

- Pet stat drop rate exponent increased from 0.3 to 0.375

- Fixed homestead total plot overview doubling on reloads instead of resetting.

Patch 1.2.0Nov 8 2020, 08:48

- You can now read and send whispers directly from the discord bot. By receiving the whisper notification, the message is included, and messages can be sent using whisper or w [username]

- Every 10th pet efficiency slide increases the increment of the food eaten per action by 1.

- The wootz cost per tier when crafting goes up by 1 for every 1000 levels of the item.

- The increment of materials cost per tier when enchanting goes up by 1 for every 1000 levels of the enchant.

- Capped crafting/enchanting queue costs at 1.024b ea.

Homestead update
Homestead is a new gameplay feature with the main focus of giving more stats. This is done by flat stats, but also by giving pets some more long term scaling in terms of stat drop amount boosts and exp boosting, allowing for higher efficiency usage.

The homestead contains 4 harvesting areas and a 20x20 tiled plot.

Harvesting areas:
The 4 areas are the mine, farm, forest and pond. Each of these areas contain 4 new harvest types.

Hourly you are harvesting from all the areas as long as you are doing any action. The starting droprate is 1% for tier 1, with each tier getting 10 times more rare.

The dropchance can be upgraded by using any standard res.

If you get past 100% droprate, you are secured 1 drop, and will get a chance for another.

You can find all the types at the same time.

These harvests can be used to forge decorations. These decorations either contain flat stats, a pet drop amount boost, or a pet exp boost. There is however a diminshing return from using a lot of currency on the same decoration. Decorations can vary in size from using 1x1 to 5x5 of plot space. As told earlier, you are by default you are provided with a 20x20 tiled plot. If you manage to fill out your plot fully, you can purchase additional plots for a base cost of 250k of all standard res, increasing x10 in cost for each additional plot, similar to other features.

Below is an overview of what the different harvests have the option to provide. None of the new currencies or decorations can be traded.

Patch 1.1.3Oct 30 2020, 18:26

- If a player pings you with @username in chat your channel name will turn red

- Audio and discord notifications added for mails, whispers, and chat name pings.

- Added the option to purchase more permanent personal and village quest resets for credits.

- Whenever the server stops and starts a message will automatically be sent to the discord news channel, and the status page will be updated accordingly

- Added a dyslexic font option in the settings.

- Added the option to delete your titles.

- Long-awaited news box scrollbar. The hardest work is done in 2020

- Updated the rankings API to be more up to date.

- Villages capped to 20 members

- Crafting and enchanting shattered relics decreased to 40%

- Removed spaces being allowed in username changes

- Added logging to dicerolls

Fighter changes:

- Priest changed to revive others instead of itself while alive.

- Enemy crit damage is fixed to 100%.

- Crit triggers every 10 hits instead of a 10% chance

- Knight changed always block 40% damage instead of 40% chance to block 100% dmg.

- Mage -> 50% damage to each enemy

- Hunter -> 75% damage to each enemy

Patch 1.1.2Oct 14 2020, 14:36

- Added a button to the fighter modal to either attack again if you lose, or attack the next dungeon level if you win.

- Added the option to add a custom sound to each sound notification.

- Added the option to upgrade 5 10 and 25 times on partners and fighters.

- Added the quick menu to being customizable.

- Decreased enchanting service locked relics to 50%

- Base crit damage increased from 20% to 50% in relic boosts.

- Fixed /linkitem not working in my listings.

- Fixed house upgrades not having a race condition.

- Fixed village tile boost giving XP

- Fixed guild items being possible to put on the market.

- Added number formatting to quests.

- Partner base speed decreased to 3m, but all related gain increased by x3. Purely a mesure for the server, as there are thousands of partners running at the moment.

Some structure changes will also come over time, so requests as the final single-threaded part of the game can get multithreaded, and the server can be utilized fully, instead of the fact that we can get some lag from a single thread being capped.

- In the interval of 10 seconds, at most 10 wires can be sent. A minute cooldown on wiring will be placed if the limit is hit. The same thing applies to mails sent.

- The API has finally been separated from the main process, so updates will not impact the game, and API requests will not potentially cause lag in the same way.

- The ignore feature will now also make mail and wire functions impossible.

- The latest 50 mails will be loaded, instead of everything.

- The heal amount in kingdom battles will now also be impacted by the 15% modifier.

Patch 1.1.1Sep 23 2020, 11:54

- Added price editing to market listing

- Added leadership changes to kingdom and parties

- Added a /gift command that simply is a normal currency wire but sends anonymously

- Added a "Staff tracker" to the top overview. Here you can see whether or not a staff member is online, and the latest 1000 staff messages sent in official channels.

- Village building bonuses increment by 1% for every 20 building levels

- House upgrade bonuses increment by 1% for every 15 building levels

- Equipment slot upgrade bonuses increment by 1% for every 30 levels

- The level bonus is made additive with village for crafting/enchanting, like the general game is.

- Pets and partners stat drop rate exponent has been further decreased from 0.35 to 0.3

- Pet base efficiency has been decreased to 20%, however the steps have been increased to 10%

- % enchants decreased from x ^0.925 / 100 -> x ^ 0.425 / 2 (Effectively close to the original 90% nerf that i 100% should have done, but with a heavy increase to early game)

- Level 4k enchant breakpoint limit removed

- Personal crafts/enchants tradelocking removed. An ownership stat has been added.

For personal crafts the owner will be the one crafting, and for service crafts the buyer will be the owner. Ownership provides a 25% bonus.

- Added an % enchant for pet passive drop rate

- Luck and fortune upgrade increment decreased from 0.05% to 0.035%

- Equipment values changed from x to x/1.3, but crafting has recieved a flat +20 unboostable base.

- Service locked relics decreased to 70%

- Pets actives increased by x50

- Fixed so instead of getting the "Your fighters are currently battling" during a dungeon, it will instead open up the ongoing battle

- Fixed log saying resets cost 5 credits even when you have QoL

- Fixed party attacks not counting in achievements

- Fixed the party overview screen not showing pet stats.

- Fixed error when removing item from villege armory.

- Fixed barrel not being added to the top right defense

- Added damage added from strength to the top right damage.

- Added barrel to rankings

- Fixed the dungeon log showing the enemy name on your knight attack log.

- Healing changed from being per defense to per round in kingdom fights.

- Fixed the same service order being able to be queued twice causing broken queues.

- Added relics to the accepted village wire currencies.

- Fixed loaned items not equipping when in equipment sets.

- Fixed the unique fighter modifier not being applied to crit, because of some checks involving the base crit being 0, woops.

- Fixed service crafts/enchants not countning in enchants/crafts made statistic.

- Fixed the online list not resetting on server restarts making it seem like some people are endlessly online. (This does not impact the counter, only the list when you click on players online)

- Added so relic boosts cannot be reset if you got a service open with active orders. This change will take effect as of 24-09 20:00 due to the nature of the update making crafters/enchanters want resetting.

- Fixed relics village display not updating after a building upgrade

- Removed action enchants from being shown in the party overview

- Fixed rankings strongest monster slain showing M0 in the next area when you actually are at M100.

Patch 1.1.0bSep 7 2020, 19:15

- A new defensive relic battling boost has been added, with this a house building too.

- 15% of your relic investments will now be used in kingdom battles, longer-term this is expected to increase.

- Personal crafting/enchanting is now trade locked

- Service markets will now use a relic cost instead of the gold cost that will be given to the providers as 80% shattered income and 20% relics.

- Speed enchants changed from x/200 -> (x ^ 0.8) / 100, x being the enchant stats added.

- % enchants changed from x/200 -> (x ^ 0.925) / 100, x being the enchant stats added.

- Equipment slot and house relic cost removed.

- Stat drop chances have had its exponent decreased from 0.4 to 0.35.

- Enchant breakpoints now take effect instantly on hit instead of on the next equipment change.

- Fixed no enchant type besides gold and experience working in parties.

Over the next while you can expect some scaling buffs to upgrades with exponential costs.

Patch 1.1.0aSep 2 2020, 17:29

- Added a /wireset command for wiring full equipment sets

- Added a new village building, "Shelter". This gives a pet passive drop bonus.

- Removed the option to wire currency, equipment or enchants to banned accounts

- A relic cost has been added to the following features: Equipment slots past 70, village buildings past 40, house past 30. For people looking for the cost, simply double the base of a resource cost.

Patch 1.1.0Aug 30 2020, 02:42

- Pets have been added

Pets can be bought like partners and will run alongside your standard actions.

Food:

For your pet to remain functional, it requires food. Your pet will here have an efficiency stat. By eating more food at a time, it is more efficient and provides more of the bonuses that will be talked about below, to you as a player. By default, it uses 1 food per action and gives an efficiency of 50%. This can, however, be further increased for a higher food cost.

Levels:

Every time your pet has food available to eat while you do an action it will receive 1 exp. By leveling up, the pet will increase its active abilities noted below, and every 10th level unlocks the option to spend +1 more food every action for a +5% higher efficiency.

Actives:

Actives consist of flat damage and defense. Assuming 100% efficiency the pet receives 4 damage and 2 defense per level. If your pet has no food available, the actives will not be utilized.

Passives:

Passives consist of a stat debuff to monsters you are fighting. minus strength, health, agility and dexterity. These are found by pets on every action similar to stat drops. The food your pet is eating directly impacts what kinds of drops you can receive, similar to how partners find stats depending on what area they are harvesting in. The efficiency of the pet impacts the drop rate of passives. Assuming 100% efficiency a single drop of a passive gives one of the following:

4 health or 8 strength or 12 agility or 12 dexterity

If your pet has no active food to eat, passives will be utilized 25%

Stats:

Pets can as well normally find stats similar to how the partner finds stats depending on what it is harvesting. This is directly impacted by what kind of food it eats, and the efficiency of the pet impacts the drop rate of stats. If your pet has no active food to eat, stats will be utilized 25%

Farm:

You can globally boost your pet passives for gold on the farm. The farm provides a 1% multiplier for the cost of 50k increments.

- QoL is getting access to a battle simulator to party and actions. You can instantly simulate 250 attacks to get a rough idea of your win %. There is however an hour cooldown between each simulation.

- In your public profile, you can now add profile description up to 100 characters. This can be increased with credits. You can also buy profile picture slots. In terms of picture slots, your default is 0, due to the fact of all the potential shit I have to go through, which I want to avoid, so this is costly.

- Fixed personal profiles leading to the wrong village

- Fixed the market potentially being blank on the first load if you navigate the pages faster than it loads in the background.

- Fixed priests making dead fighters begin attacking again.

- Fixed enchanting using the crafting village boost for the bonus.

- Fixed the party overview loading giving mixed data due to the earlier loading restructure.

- Fixed the weekly actions doing today - 7 days making a total of 8 days instead of a total of 7 days.

- Fixed the option to change your name to 2 letter names bricking your account, as the registration minimum is 3.

- Fixed the crafting/enchanting queue upgrade button moving with your screen as you scroll up/down

- Removed the option to change your username as a guest account.

Patch 1.0.6 Part 1Aug 23 2020, 14:16

- Added the village currency to the village donate screen, so you don't have to move back and forth.

- Added a last refresh time to the village activity page

- Added a list of where the roulette has previously landed.

- Added username changing for credits

- Added item popups to show the enchant level with the item level in brackets afterward if the enchant level is higher than the item level. All level requirement places will show the same.

- Added item linking to items game wide instead of only your inventory

- Added a /channelkick command the channel owner can use to kick players.

- Decreased forced bot checks to 40 credits ea.

- Dungeon increment decreased to +250 per level at dungeon 200+. I see people are at 199 now, so if you are nice, you stick to that.

- Moved unread messages from after the chat to in front of the chat room

- Resetting the recent drops will now also reset the latest 10 entries saved in local storage

- Fixed critical heals not being displayed as being critical.

Enchanting/crafting update:

- Crafting and enchanting actions required has been increased by 3, but the gain has been decreased by 3

- At 5000 relic boost upgrades, the cost increment will increase by +20 every 1000 upgrades.

- Added the option to unequip enchants. The first time an enchant is unequipped nothing happens, but the second time it will be locked to the player unequipping it and the enchant can now only be equipped on other personal items or destroyed. Equipment with a locked enchant cannot be sold before the enchant is destroyed. The remaining charges before the enchant lock will be shown.

- Going forward there will be a limitation to how many unique enchants you can have equipped at once depending on your player level. The curve goes as following:

< 1000 Max 7

1000 -> Max 5

1500 -> Max 4

2000 -> Max 3

3000 -> Max 2

> 4000 Max 1

For crafting and enchanting enchants these use their respective levels.

- Crafting, enchanting, and experience will be removed from the map and be a fixed kingdom-wide 5% for each tile you hold. To replace 3 new types will be added. Damage, defense, and village boost. (Boosts your village with all bonuses available on the map)

Due to these changes, a single enchant type conversion will be offered

Pre Patch 1.0.6Aug 21 2020, 21:14

To allow a few preparations these will be pushed before the actual update.

- % Enchants decreased from 1/100 to 1/200

- One of each resource type, stat and drop will be added as % enchants

- Added quests completed to the rankings.

Patch 1.0.5dAug 20 2020, 05:53

- Healer altered from 75% chance heal -> 100% chance, but 75% dmg healed

- Fighter defense increased to 10 per purchase.

- Tank and brawler increased to 15% chance to trigger their ability

Patch 1.0.5cAug 20 2020, 03:14

- Past level 1500 the exp requirement will increase by 250 * (level - 1500) ^ 1.25. A new multiplier will be added every 1500 levels afterward.

- The relic drop base amount has been changed from 200-500 to 150-300, but dungeon level bonus has been increased from 1% -> 2%. This will effectively give fewer relics to everyone under 130, and more to everyone above not including any other boost.

- Fixed an issue with actions not being displayed properly if you use an action set before switching to party actions.

-  Fixed the issue with taxes and donations not updating for new players joining a village before a refresh

- Added logging for market order creation and removing.

- Fixed village not being able to disband if they had active invites.

- Fixed kingdoms leaving a village not removing the kingdom channels.

Patch 1.0.5bAug 13 2020, 16:25

- Added an option in the credit store to force bot to check another player on their next click. This costs 50 credits per time, is stackable and a ranking exists for it.

- Actions for credits can be purchased for a base cost of 1 credit per action. This increases by 1 every 50 total actions purchased. Every 1st of a month your cost will decrease by 1 if you are at a tier higher than 1

- Potentially fixed the issue with kicking and leaving kingdoms being impossible.

- Fixed some hardcoded color displays on tables impacting the custom colors.

- Improved the homepage loading speed a little more by loading more scripts on the game load instead of doing it on the homepage.

- Fixed the communication permission not being able to create announcements

Patch 1.0.5aAug 10 2020, 22:32

This was on accident added in the last small fix patch, instead of the upcoming 1.1.0 - Party actions no longer grant any progress to player quests - Now I have an excuse to make party quests.

Patch 1.0.5Aug 9 2020, 14:57

- The kingdom map has been increased by 5 tiles, being 1. Exp, 2. actions, gold, drop, 3. drop, 4. resource, 5. gold

- Added a toggle to turn off the bank

- Minor experience tiles set to 5%

- Added individual resets to the statistics tracker. This is done by hold clicking/pressing the box of the stat you want to reset for a few seconds.

- Added a mail system, including the option to do village-wide mails. Kingdom-wide mails will come with the kingdom rank update.

- Added an option to lock gear from being destroyed.

- Added credit burning to the credit store. This is purely for epeen, a ranking for this has been added, as well as a custom title stating your amount of credits burned.

- Added village name changes. This and player name changes (coming soon) will cost 20 credits to avoid too much name changing spam.

- Added a length slider to quests. This makes it possible to multiply both the reward and the objective from 1 to 10. For each step towards the fastest possible quest, a 1% boost is given to the quest reward.

- Added the option to make your title appear after your name

- Added a discord notification bot. In the settings, you can connect to the queslar game discord bot and then you can either change your discord notifications in the game settings, or by commands in the Queslar discord, or directly in a DM to the queslar game bot.

- Added a way to "ban" yourself from gambling. You can either input a custom amount of days, or permanent. This makes it so you cannot see or play any of the gambling games. This action is also not reversable. If you select the permanent option it can be reversed after 6 months.

- Added the queue placement of your service order to the "My orders" page.

- Ban and mute reasons will actively be shown to the involved accounts. I am sorry for not having this in at the beginning

- Added cryptocurrency as a payment option.

- Increased the performance of the anti-cheating

- Potential large performance updates to all pages that use tables, especially the equipment market

- There should be a little performance increase in loading time, due to some database partitioning done on the update.

- Fixed the defending kingdom of a battle receiving a flipped result log.

- Fixed equipment slot upgrades not updating on multiple devices.

- Fixed the statistics only updating on battling actions and not any kind of action

- Fixed the monster and village member tooltip sometimes being stuck

- Fixed players not in a village being unable to view village rankings, and the same goes for players not in a party and party rankings

- Fixed issues with crafting order removals not removing the correct in the display list.

- Fixed players using the crafting or enchanting queue having their actions switch to battling upon equipment changes due to the old "Set to battling when craft is completed" still being in the code despite the queue additions.

- Fixed the kingdom channel requiring a refresh to be removed when leaving a village if you are in a kingdom.

- Fixed players joining a village showing NaN weekly actions until you refresh the page.

- Fixed multiple heals in 1 round calling the dimininshing return on the previous heal instead of base heal.

Patch 1.0.4Aug 2 2020, 18:47

- Added /channelsowned - Shows a list of the channels you own

- Achievements have been reenabled

- Added a temporary solution to when the dungeon gets stuck. If you open the battle modal, it will check on the server if the battle is finished, and finish the battle on the client-side if it is.

- Added an api key regen button

- Added a small "bank" type feature, where you can store money for saving long term not to be spent.

- Added logs in the kingdom log for tile attacks and defenses.

- Added a ban notice on profiles of banned accounts

- Fixed an issue if you changed monster on one device it would not update the monster name display on another device

- Fixed channel transfer

- Fixed partner stats not being applied to a party

- Fixed the html symbol entities not being shown in the village announcement

- Fixed the action state in the database not updating when doing service actions, resulting in f5's showing you the wrong amount of actions you have left.

Patch 1.0.3Jul 28 2020, 13:49

- Added privatization of channels. Channels can be claimed by using /channelclaim [channelname] making you the owner of said channel. As the owner, you can set a motd or password to protect the channel. A single player can at most own 5 channels at a time. /unclaim [channelname] will remove your ownership if you own the channel.

New commands:

/channelclaim [channelname] - Claims ownership of a channel - You can at most own 5 channels

/channelunlaim [channelname] - Removes your ownership of a channel if you own it

/channeltransfer [channelname] [username] transfers ownership of the channel to the selected user if you own it, and the user owns less than 5 channels

/channelmotd - Shows the motd of the channel you are in if it is a custom channel

/channelstatus - Shows owner and whether or not the current channel you are in is password protected

/channelsetpass [password] sets the password of the channel you are in if you are the owner.

/channelsetmotd [motd] sets the motd of the channel you are in if you are the owner.

- Added relics gained to your statistics page.

- Possibly fixed the issue with tax logs of new members not updating

- Tooltips have been changed to be created on hover and not when they exist on a page. (Likely performance increase)

- Fixed more than 10 kingdoms groups being allowed

- Added a 6 hour cooldown to attacking a tile after they get captured.

Patch 1.0.2Jul 24 2020, 12:20

- Added heal miss and knight attack messages to the dungeon fight log

- Added a /profile [username] command.

- When editing your service listing you will now edit based on your old listing, and not have to fully create a new one.

- Added sorting to the online player list

- The action tracker has been changed to update on every action instead of every second

- A few general performance improvements (This message might be seen a lot over the next updates)

Patch 1.0.1cJul 23 2020, 05:35

- Fixed village wires not being able to send to villages with spaces in their name

- Fixed the village updating crashing if a quest refresh happened, on wires, and on action quests.

- Fixed disbanding a village not updating the status of a player being in a village (Similar situation as yesterday with the kingdoms)

Patch 1.0.1b additionJul 22 2020, 15:50

- Fixed the timezone toggle not working for the recent drop log.

Patch 1.0.1bJul 22 2020, 15:35

- Fixed the next active order being removed from the order list of enchanting service providers if they finish a craft and have orders available.

- Service order voting has been made a little more clear by adding brackets besides "here" and colored it blue.

- Fixed items put in the queue by service providers showing to the buyer as queued if the buyer cancels the order

- Fixed kingdom joins and leaves not updating the status of a village being in a kingdom.

- Fixed stat quests rewards not being added to the base stats of the player state, making your partners gain fewer stats from intelligence.

Patch 1.0.1aJul 22 2020, 09:01

Since you wanted patch notes for these small and fixy patches lets go.

- Added sorting to the village list when you are not in a village

- Statistics have returned, but they are updating hourly instead of live

- Enchants will temporarily be unequipped from items used on the service market, due to a bug destroying them. A proper fix will soon be made.

- Fixed the shattered gold not being shown in the back column when toggling on fighters.

- Fixed fountain and shed being flipped in your profile boosts

- Fixed village building issue caused by a typo

Patch 1.0.1Jul 20 2020, 01:35

- Added a toggle all to the log and inventory

- Added a ! to the top left quest panel if you have no quest running. This includes village quests as well.

- Added a ! to the quick top left panel if the server time has less than 3 hours remaining and you still have uncompleted party actions

- Added both village names in the village list being clickable and leading to their profile, but also hovering over the name will now also directly show the member list

- Added a reverse chat toggle in the settings, if you wish to have messages from bottom to top and the input at the bottom.

- A fixed alignment has been set to the statistics to hopefully please a little more OCD.

- Fixed party skips not skipping.

Release AdjustmentsJul 8 2020, 05:04

Some final small release adjustments have been made to hopefully make a little more exciting and smooth very early game.

- Base dungeon health decreased by 400. Defense by 5, and damage by 40. This means you are able to kill the first dungeon without a class, and possibly with some luck the few starting ones too with the optimal class.

- Monster stats has been decreased a little for A1M2-10. This mainly impacts mob 2 and 3, which took a little time to get to when depending on RNG to get an item drop was the main factor for increasing in mobs.

- An early game item shop has been added. This contains normal rarity items from levels 1, 5, and then every 10 level increments to level 100. These items destroy for 0 wootz and are account locked. I am aware some people are rushing straight to partners, and will not care about this, but I would tend to believe this creates a little more smooth progress if you are a bit casual, or if you wish to actually have a way to push monsters in the first while of your play.

A little heads up as well. This weekend I will prepare the release server, so there will be some downtime there. You will find more information in the upper right corner when I have more.

That should be the last actual changes you will hear from me in this beta, besides more potential bug fixing and UI tweaks. I look forward to the release, I hope you all do too.

Pre Release Patch 0.3.0Jul 1 2020, 11:43

- Premium

- Resetting any boost will provide a new type of currency specific to the boost you reset it from. Shattered fighter gold, shattered partner gold, shattered battling relics. You probably get the memo. This currency can not be traded, and can only be spent in the feature it came from. In the future, this adds some potential feature reward options or the likes.

- Added the feature voting I have talked a little about in main and other places.

If you have purchased QoL and wish to refund because of this change, please send a whisper to Blah and we will get it sorted as quickly as possible without any trouble.

- Balance

- A 5% stat drop and drop chance boost is applied for each increase in your area.

- Base intelligence decreased to 20%

- Dungeons have been given a little more hp and damage scaling, but crit has been toned down for less RNG.

- The gold cost on the village buildings scales a little harder.

- The first kingdom upgrades have been increased

- Exp required to level up on all skills and partners have been increased.

- Some achievement tier scaling has been tweaked.

- Village starting size has been decreased to 5

- Village strength boosts that give 1% now gives 2%. Brave has been increased to +5 actions

- Fatigue timer increased to 15 seconds

- Quality increases when crafting now increase the gold cost too.

- When destroying gear, each tier of gear gives +1 more normal wootz

- Decreased the crafting and enchanting relic boost increment from 0.1% to 0.05%

- New dungeon enemies every 50 levels start with half stats of the previous instead of from 0

- Kingdom

- Added a kingdom log

- During kingdom battles, groups will move towards the nearest group, not in an active fight. If no group is found, it will move to then nearest fight. Changed from moving to the closest group no matter what.

- After a tile has been captured, there is a 24-hour cooldown to give it up. During this cooldown, it can still be attacked by other kingdoms and lost that way.

- Inventory

- Added filtering for equipped, unequipped, crafted and loaned items in the inventory

- Added saving to inventory table items and filters

- Added gear sets. Normal players have 3 possible gear sets.

- Chat

- You asked for it (Some of you....). Emojis will be supported in the chat. Make hell break loose.

- Added a /who command to see who is in the channel you are currently active in

- Added a /me command, don't ask me why

- Added k, m, b value input support to wires.

- Added a /trade command. If you do not trust the other part in a wire trade, you can do /trade [username] and it will invite the player to a trade where you both can input the currency you wish to trade.

- Added an /ignore command if you do not wish to hear other players in your chat.

- Added a system channel. Some more important messages will be shown here like trade requests, getting accepted into villages/kingdom, market service order completions, and when people comment on your bug reports/feature suggestions

- Market

- Added the crafting service market and crafting queues

- Added the enchanting service market and enchanting queues.

- Added confirmation prompts for market equipment too

- Added your current gold and current market currency to the currency market screen you are on. I am not really happy about the placement, so if anyone finds a better idea, I will change it.

- Misc

- Changed so opening the village building expansion panels close previously open ones.

- Added filters to suggestions and bug reports.

- Added tooltips to the enchant creation list telling what each enchants do.

- Added the possibility to change your email

- Added player activity with rankings to public profiles

- Added custom text color options for stats, drop types and rarity values.

- The minimum value of 10% of your total gained gold and 10% of your inventory gold is the maximum roulette bet size per round

- Fixes

- Fixed taxed resources and tax gold not being added to your total resources/gold gained

- Fixed titles being undefined when using merged channels.

- Fixed a bonus too much being applied to the minimum roll crafting/enchanting display

- Fixed the possibility that the house timer goes out of sync if the client lags behind.

- Fixed quest push notifications not working

- Fixed the activity log not having a scrollbar if the entries go onto multiple lines.

- Fixed player ids being undefined from action rankings.

- Fixed a hardcoded boost increment being used in the boost rankings.

- Fixed a typo causing the tax settings display to not be changed for all members of a village after changes

- Cleared up the party overview menu and added all the missing values.

- Fixed an undefined log entry happening when donating nothing to the village and kingdom.

- Fixed no chat history being shown when joining the party, village, and kingdoms. This was patched for custom channels a few patches ago, but these forced channels required a little other fix to do.

- Fixed unread messages not persisting or updating after a refresh or when you are offline.

- Fixed the possibility to finish the same village quest multiple times due to the database state being updated quicker than the village quest memory state and no proper check for them being the same was in place.

- Added some mobile improvements, mostly to different modals like fighter battles, equipment slot upgrades and party overview.

Patch 0.2.0Jun 8 2020, 19:30

- Kingdom

- Added kingdom profiles. These can be accessed from player profiles for people in a kingdom, and on the kingdom map

- Market

- Added a market history.

- Added a short tutorial for the market

- Premium

- Added boost section resets. This costs 5 credits per usage.

- Added individual fighter resets. This costs 5 credits per usage.

- Added individual partner resets. This costs 5 credits per usage.

- Added equipment naming. This costs 5 credits per usage.

- Added a house queue. A maximum of 3 buildings can be queued at a time. Each building added to the queue costs 1 credit.

- Added a button to skip fighter attacks for both dungeons and PVP, and party PvP. This costs 1 credit per usage.

- Added stripe subscriptions.

- Added the automatic custom equipment destroying. This can only be activated by the QoL premium package.

- With all the small new credit purchase additions a new premium QoL package has been made. People might start screaming that I am heading towards p2w now, and I understand with all the short term additions that have happened, but I truly count on that long term any game-enhancing boost will be added to the VIP package, and anything else will be added to the QoL package making a baseline.

The plan is that the package contains the following:

- Unlimited free fighter resets

- Unlimited free partner resets

- Unlimited free boosts resets

- Unlimited free battle skipping (Fighter Dungeons, Fighter PvP + Party PvP)

- Unlimited free house queue (Max 3 at a time)

- Automatic custom equipment destroying

- Toggleable blue star chat icon (Yes you can have both stars on at the same time)

- Misc

- Changed the quest description of experience to be the raw experience.

- Added the beta tester title to everyone, and everyone signing up during the beta.

- Added daily, weekly, and monthly actions and highest individual monster killed to rankings

- The kingdom map has been made public.

- Added push notifications for personal quests and house upgrades.

- Added confirmation dialogs for leaving villages, kicking village members, change village leadership, market currency purchases and sells, kicking kingdom villages, disbanding kingdom, leaving kingdoms, disbanding parties, leaving parties and kicking party members

- From the future on you will receive a quick loading screen every time your tab goes from inactive to active. I suspect a lot of the seemingly random synchronization issues come from problems with the tab being in the background. If you do not wish to have a quick loading screen, a solution is keeping the game in its own window. I will of course work on making the loading screen as quick as possible for everyone, so you will feel the change as little as possible.

- Added a button to give up fighter attacks for both dungeons and PVP, and party PvP attacks

- Gambling

- Added dice rolls. For now, rooms can be made between 2 and unlimited players. Simple games like high, low, closest to 50 are available, more will be added as people request them, and the room can be made to be best out of x.

- Achievements

- Added achievements that provides unique title rewards

- Village

- Added wiring between villages using the command /wirevillage. Only village leaders can wire for now.

- Added weekly actions and player levels to the village member activity page

- Added more village ranks permissions for wiring, kingdom changes, and settings. A tooltip has been added to all the permissions as well to tell what permission they give.

- Added an option to change village leadership. If the village owns a kingdom as well, the kingdom leadership will be changed too.

- Added a village log entry for quest starts, kingdom creation, leaving, joining kicking and donations.

- Crafting / Enchanting

- Crafting / Enchanting boost scaling has received a little rehaul/revamp, whatever you want to call it. The TLDR is that early game the bases will be higher, but the overall scaling will happen slower and more linearly, and consistency has received an actual boost by only increasing the minimum value. For specifics, I hope it will be available in the Karubo spreadsheets soon.

- Crafting/Enchanting enchants have been reintroduced and changed into being a chance to do 2 actions at once. This will for anything else than the craft not count as 2 actions, and will therefore not give any bonuses that may come from doing a lot of actions.

- The actions required multipliers for stat slots and rarity when crafting equipment have been made additive.

- Fixes

- Fixed the daily resets not resetting displays

- Changed so the sound notification is loaded on page load instead of before playing. This possibly fixes some of the issues people have been having with sounds not working properly in the background.

- Fixed kingdoms not being able to be created properly after the addition of the upgrades/currency

- Fixed the village kingdom list being hardcoded to 5 max members.

- Fixed party actions not being updated every 1st of a month

- Fixed demoting a duke with active members in their group making the members go into the endless ether of nothingness.

- Fixed the wootz convert sliders looking like they allow decimal movement.

- Fixed boost upgrades not being in sync if you are online on multiple devices.

- Fixed the kingdom chat only being added to players online for villages joining a kingdom

- Fixed the village data not being sent to the creator of the village after a village has been created

Patch 0.1.30May 27 2020, 11:42

- The knights around the world have found an old warehouse where they join up every once in a while for some not so legal games. In the old warehouse you can find roulette, and soon to be blackjack, poker and dice rolls.

- Fixed select all in the inventory not working after the new filters

- Fixed so deleting equipment does not reset inventory filters.

Patch 0.1.29May 26 2020, 10:28

- Added a panel to enchanting / crafting to show minimum, maximum stats per trigger and the trigger chance from the item quality

- Added so the message history will be shown when joining a custom channel. (There is still no message history for village/party/kingdom channel)

- Added item type filters in the inventory

- Added a village ranking for total buildings

- Altered the market text to show "selling for" and "buying for"

- Added referral relic drops

- Added a menu in the top bar to view what is confirmed for the next patch.

- Improved the loading time by quite a large margin for first-time visitors, and by a little for people with the game cached

- Doubled defense for new shields, and halved the damage for new daggers

- Fixed partner names being blank on purchase requiring a reset to see their real name.

- Fixed accepted village applications adding the player accepting the application to the village tax list instead of the accepted player.

- Fixed custom chat channels not being added to the channel list.

- Fixed an issue with the first partner and first fighter not being able to be renamed.

- Fixed the action sound playing on action refreshes if your actions were in the interval where it would play.

- Fixed village log display adding any leading zeros in the donations

- Fixed some memory leaks that would happen if you had the browser open for multiple days causing lag

- Fixed a healing issue causing odd numbers which resulted in a few bad side consequences...

- Fixed a typo during password changing causing an error

- Fixed enchant linking having a null ahead of the enchant if your chat input was empty- Fixed an issue if you double-clicked fast enough you could start new partner actions twice

Patch 0.1.28May 19 2020, 15:34

- Added a kick button to kingdoms for the leader to kick villages.

- Added the option to give up kingdom tiles.

- The stat increase from player stats on the personal stat quest max out at 20, a flat increase of 1 for every 100 quests completed has however been added.

- 2 upgrades have been added to kingdoms. For gold donated by villages, they can purchase increases to their total membership spots and available tiles to capture for a max of 5 tiles and 5 membership spots. The base has however been limited to 1 tile and 1 village. The upgrades scales as follows:

1 - 25m

2 - 100m

3 - 250m

4 - 1b

5 - 10b

Note: I will not do anything about kingdoms being over the limit right now due to the upcoming reset.

Patch 0.1.27May 18 2020, 07:21

- Decreased flat dungeon rewards down to 500 relics per level, but added a 1% permanent multiplier to relic drop amounts

- Added the village quest strength multiplier to the experience personal quest.

- Village exp taxing now gives your % tax in village exp, but you lose the same amount of player exp.

- Village brave increased to 3 actions per

- Removed the party actions resetting on server restarts.

- Fixed the negative battling exp happening from the client being out of sync.

- Fixed referrals display updating the amount for all referred players.

- Fixed village bold strength not working on quests generated from quest completions.

Patch 0.1.26 AdditionMay 17 2020, 10:35

- Cavalry has been changed to double hit, and the stun immune has been removed.

Patch 0.1.26May 17 2020, 10:26

- Dungeon scaling has been heavily increased

- Fighters are given a 25% bonus to all stats for each unique class in the formation

- Decreased action enchants by x10

- Intelligence changed from being 5% of total stats to 50% of stats found.

- Added drops and the stat drops to crafting and enchanting.

- Fixed stat drop chance being calculated based on total stats, and not stats found.

- Fixed healing past 100% being able to overheal

Patch 0.1.25May 16 2020, 13:22

- Added exp taxes to the village tax list.

- Added a maximum allowed loans setting to the village armory settings.

- Added a settings toggle for local and server time on timestamps. The upper right corner will always show the server time.

- Added crafting start/end and enchanting start/end logging to player logs.

- Added equipment drops to the player log for magical and above items

- Fixed the action tracker settings display defaulting to hide, despite values being shown in the statistics menu.

Patch 0.1.24cMay 15 2020, 19:56

- The upper right version now accurately represents your client version

Patch 0.1.24bMay 15 2020, 16:41

- Fixed party PVP logs being sent to one player for every player in the group instead of logs being sent to all players.

- Fixed the possibility to spam click upgrade and receiving them for a cheaper price.

Patch 0.1.24aMay 15 2020, 15:41

- The tracker will on load from local storage check if all the entries are a valid type, and otherwise remove it, fixing the black screen issue in the future for any cases where the activity tracker will be altered

- Added a possible fix to village update crashing on members leaving/joining a village.

Patch 0.1.24May 14 2020, 15:49

- Added village profiles. These can be accessed from player profiles, rankings, and village kingdom applications.

- Added the possibility to reenter dungeon battles after closing the modal

- Added the primary drop effect for partner areas.

- 10% of your daily actions are given as party actions on the resets.

- Added actions to the crafting and enchanting action tracker.

- Moved the general actions to battling.

- Changed the harvesting action tracker to be partners

(If you have any of the removed or moved action tracker types, you need to clear your local storage. I did not remember to force clear everyone with the old values)

Patch 0.1.23aMay 13 2020, 16:10

- Fixed crit being multiplier with total damage instead of base damage, causing some wild snowball for past 100% crit chance. This highly affect parties and to a smaller extent the top 9 players in crit chance.

Patch 0.1.23May 13 2020, 15:09

- Added a titles menu to profile where you can select your active title.

- Added custom titles for credits. This was a fun and different task to do, and a good little sidestep from the more 'hardcore' things.

Patch 0.1.22May 12 2020, 17:26

- Added quest cancellation for village and player quests.

- The initial title bastard is shown for all players in chat. Change menu, purchasing, and beta titles coming soon.

- Removed the creation of new crafting enchants. I will make them all experience in a few days, you can, however, send me a whisper if you want a specific enchant to become something of your own choice.

- All income and experience boosts besides kingdom and VIP have been combined into one additive multiplier.

Patch 0.1.21May 11 2020, 15:13

- A long-awaited change is here. Party actions are player based and not party-based. This means all new players start with 1000, your actions are updated daily even if you are not in a party, and party actions do not reset when you switch parties, but your remaining actions carry over.

- Added crafting, enchanting, and partner boosts to profile boosts.

- For easier bug fixing on my part client-sided errors are now being logged server-sided. I also want to make it clear that this logs nothing of your personal data. A timestamp of server time, client time, and the error message are the only things logged.

- Added enchant and equipment wires being logged in the player log.

- Added enchant and equipment purchases being logged in the player log

- Added item linking in chat.

Patch 0.1.20aMay 10 2020, 10:17

- Fixed equipment slot upgrades not updating the stat display.

- Fixed kingdom exp bonus not being applied to crafting/enchanting

- Decreased dungeon hit and dodge scaling

- Decreased dungeon defense scaling.

- Decreased dungeon damage scaling.

Patch 0.1.20May 10 2020, 06:42

- The player quest boosts rewarding stats now gives 0.25% of your gained stats on top of the base.

- The range for player quest rewards and objectives has been decreased.

- Base enchanting cost decreased to 250 of each resource.

Fighters

- Removed healers healing diminishing returns.

- Added a wizard class. While the wizard is alive a 50% healing debuff is applied to enemy healers.

- Added a cavalry class. The cavalry always attacks first (with multiple cavalries the normal hit applies to order) Calvary attacks cannot be blocked or missed, and the cavalry cannot be stunned.

Village

- Added cost scaling to village strengths

- The village resource return is getting a more scaled curve depending on the highest building in the village.

Patch 0.1.19May 9 2020, 16:22

- Added profile links to kingdom group selection

- Added partner and fighter name change for credits.

Patch 0.1.18May 9 2020, 13:39

- Added tournament rewards, and chest opening. (If only the tournaments worked now)

- Added market equipment filters

- Fixed the paginator for rankings, market equipment, and market enchants not moving to page 1 when switching types.

Patch 0.1.17May 9 2020, 09:25

- Added the functionality of the filters for player log and village log

- Added a market for enchants.

- Added reordering of the chat channels

- Decreased the dodge and hit scaling on dungeon monsters

Patch 0.1.16May 8 2020, 09:16

- Added the initial version of round information and combat log to fighter dungeons and PvP

- Added an indicator to the fighter combat attack order for who is attacking

- Fixed items removed from the armory still being flagged as owned by a guild, causing it to not be in the crafting menu.

- Fixed action refreshes not being synchronized if you are online on multiple devices.

- Fixed your rank in the rankings not being ordered similarly to the full rankings, causing differences if you are at the same value as someone else.

Patch 0.1.15May 7 2020, 14:41

- Added kingdom channel

- Added combat log and round information to party PVP.

- Fixed fighter battles attack rounding issues with some classes.

- Fixed a crash in dungeons past level 150.

- Improved some loading times with larger size tables.

Patch 0.1.14May 6 2020, 13:57

- Added a village announcement to the village overview page. This can currently be changed by the leader.

- Added village armory settings which currently include minimum level and minimum rarity to be accepted into the armory.

- Added rankings for village levels and members.

- Kingdom tiles owned by your own kingdom will be dark blue on the map

- Fixed the long-standing issue with the boost slider sometimes not allowing the full amount of slides.

Patch 0.1.13aMay 5 2020, 14:30

- Fixed kingdom leaders only being able to assign 10 into their group, despite being a leader group.

- Fixed kingdom preset group size not updating when assigning players or removing players from a group.

- Added header colors to kingdom map tiles depending on their status. Green for available tile. Red for occupied tile and orange for tile actively being under attack.

Patch 0.1.13May 5 2020, 12:17

- Added effects to all kingdom tiles besides kingdom size and the fighter boost.

- Fixed a kingodm tile fight starting endlessly if the defending kingdom had no groups in their preset.

- Increased village exp requirement as it was a bit too lenient.

- Fixed a missing plural in the kills quest

- Fixed village quest resets not resetting daily.

- Fixed a defending party being able to attack after they died in party pvp.

Patch 0.1.12eMay 4 2020, 16:13

- Enchanting enchant has been removed.

- Fixed kingdom group members not being removed from the group if they are promoted to dukes.

- Fixed kingdoms being allowed to attack multiple tiles at once.

- Fixed a village being able to create and join a kingdom at the same time.

Patch 0.1.12dMay 4 2020, 13:00

- The testing server is up. It can be found at test.queslar.com, a link has to the testing server has also been added in the upper menu.

- Knight block chance decreased to 40%

- Increased the width of channels to account for some of the longer names.

Patch 0.1.12cMay 3 2020, 08:34

- Added so when you filter the inventory, all selected items not in the list after the filter will be removed from the selection

- Added item per page options for the inventory

Patch 0.1.12bMay 3 2020, 06:51

- Fixed the inventory select all selecting everything despite filtering. This should also make it easier to destroy specific items. You can now filter "scrap" for example and press the select all, and it will destroy all your scrap items.

- Fixed action enchants still providing the bonus while the item is in the inventory.

- The party overview now updates every 10 minutes.

- Fixed village quest descriptions for the upgrade quests and action quest

Patch 0.1.12aMay 2 2020, 19:47

- Added Paypal as a payment provider for VIP and Credits.

- Merged some menus inside villages to account for minor width screens causing the menu to be on 2 lines.

- Fixed the active channel resetting to main when the game reloads. (On refreshes it will still default to your first channel)

Patch 0.1.12May 2 2020, 10:32

- VIP has been added. Does it work? Yeah, it should. If you ever decide to either buy credits or VIP, everything will, of course, be given on release. If anything breaks, make sure to write to a staff member asap. And what about referrals? As the poll decided referrals would be carrying over, any reward here will of course also be given on release.

- Changed some naming in the profile statistics to avoid misunderstandings.

- Fixed the width of party pvp fights not being static.

- Fixed unread chat messages not persisting when the game reloads (They will not persist after refreshes)

Patch 0.1.11May 1 2020, 19:13

- Added an inventory for enchants, and a wire option /wireenchant. It works the same way as wireitem, you can shift-click on the enchants in the inventory to paste them into the chat.

- Added miscellaneous statistics to your player profile, including rankings for those.

- Added an option to hold shift while hovering over your equipment slots to see your equipped item stats.

- Added tracking of partner action timers, so "Waiting for action" is only going to happen if something is wrong. If people want it, I can add it to player actions as well, but due to their lower timers of 6-12 seconds, it might not be worth it. I will leave that up to you all

- Added rankings to the village overview.

- The village donation quest has been changed to a tax only quest. Reward and requirements have been decreased

- A secondary shorter village action quest has been added. On average this quest gives more rewards per action compared to the longer ones, but it of course also requires more frequent updating. This quest cannot award strength points.

- Fixed the village donation page having no scrollbar

- Fixed a deadlock sometimes occurring when kicking a village member that had loaned items.

- Fixed the hourly action tracker rounding being straight-up wrong

- Fixed a typo in the health enchant requirement.

- Fixed removing items in villages requiring both leader rank and the required right.

- Possibly fixed house timers being stuck on multiple builds without a refresh or if your game reloads while you have a build active.

- Fixed new village members not being added to the activity list

- Fixed the activity list not containing the village members with 0 actions.

- The mobile app has been renamed to the proper name.

Patch 0.1.10aApr 30 2020, 14:26

- Fixed assassins not attacking the back row.

- Added profile link to the party overview.

- Added player level to village applications. This will not be fully accurate as implementing live updating for that would not really be a very high priority, but it updates every time the list changes.

- Fixed the dungeon limit only being for PVP

- Added some testing for cache update improvements.

Patch 0.1.10Apr 30 2020, 10:50

- Added the option to assign village ranks

- Added a page to view daily actions in the village.

- Fixed the log sometimes writing your own party name when being attacked/attacking.

- Fixed the party-list having no scrollbar

Patch 0.1.9bApr 30 2020, 06:26

- The dungeon battle formation display has been mirrored.

- Fixed healers healing the lowest health and not lowest % health.

- Fixed partner XP not being increased

Patch 0.1.9aApr 29 2020, 15:42

- EXP gain and requirement further increased 10 fold to account for enchants.

- Village level requirement changed to a scale similar to player levels.

- Added a check for the enchant level when equipping items if it contains an enchant.

- Added so the village quest quick tab leads to the village quest menu

- Added a status page. Over time this will be automated for when the servers are down or active updates/maintenance.

Patch 0.1.9Apr 29 2020, 12:58

Added tracking for a wide variety of game elements. These can currently not be accessed, but that will be rolled out over the upcoming days.

Actions - Actions, kills, deaths, quests completed, gold earned

Party - Actions, kills deaths, PVP attacks, PVP wins, PVP losses

Crafting - Crafts completed, stats added

Enchanting - Enchants completed, stats added

Partner - Harvests, resource gained

Fighters - Dungeon attacks, PVP attacks, PVP wins, PVP losses

- Added tracking for daily actions, this means party actions can soon go over to the planned style, and village overviews can be made.

- Fixed the option to donate, sell, and destroy items that are currently being crafted on.

Patch 0.1.8cApr 29 2020, 09:10

- Fixed leaving a channel not removing you on the server-side, causing new messages still to be sent to the client causing a chat crash.

- Fixed all "x rounds" fighter abilities counting down effectively every attack, instead of every full round of attacks.

- For consistency fixed the round counter counting up every actual round and not every attack

- Priest ressurection chance increased back to 10% now with the round change.

Patch 0.1.8bApr 28 2020, 12:58

- Priest resurrect chance decreased to 5%

- Added a "click here to configure" clickable text, when your tracker is empty.

- A potential fix to the % resource returned village quest.

Patch 0.1.8aApr 28 2020, 09:39

- Fixed new equipment drops not having the total stats in your inventory.

- Fixed village building upgrades failing if you were running a quest that was not the building upgrade and tried to build.

- New monsters from fighter dungeon 50 and onward will have stats that start from 0 and not start from the same as the previous.

Patch 0.1.8Apr 28 2020, 07:19

- Join any channel by writing /joinchannel [channelname], any channel can be left using /leavechannel [channelname]. Any channel you join will be put at the bottom of your channel list. This is temporary until the custom list has been implemented. Channels can only contain letters. Official channels can be joined and left as you please.

- Say hello to some village logs. Any donation, quest completion, member join/leave/kick, building upgrades, strength upgrades, and tax setting changes will be logged.

- Fixed logs for a party would be saved and sent to the player with the same id as the party.

- Extra logging for the fighter issue that has been going on the last week has been added.

Patch 0.1.7bApr 27 2020, 15:51

- Added 2 new village quests. Do actions, and build a building.

- The receive a random building reward has been changed to a currency added to the village - This also means anyone with said quest active have been reset.

- Added taxes being applied to the donation village quest.

- Fixed equipment sales not giving gold to the seller.

- Fixed dungeon 50 and beyond crashing.

- Added some experimental queueing to the restart to (try) to ensure a more smooth restart. This will likely take more some updates to fine-tune.

Patch 0.1.7aApr 27 2020, 10:47

- Added player profile linking to village overview members, rankings, and village applications/invite

- Added tooltips for crafting / enchanting in the inventory menu.

- Added a total stats column to inventory, village armory, and market equipment.

- Added logs for joining/leaving/kicking/disbanding a party, joining/leaving/kicked from a village, and currency wires.

- Fixed currently equipped item tooltips not showing enchants.

- Fixed moving from party actions to crafting / enchanting not being registered as ending party actions on the client-side.

- Fixed healers still rolling hit chance.

- Some optimization about the startup process has been done, this should decrease the loading time and overall server CPU usage drastically during the first minute after a restart.

Patch 0.1.7Apr 26 2020, 16:56

- A player log has been added to the upper right corner. Every time you upgrade anything, attack anyone or buy anything it will be logged.

- Added the primary drop of each partner area to the area selector

- Fixed crafting and enchanting levels only being active when you start a craft, and not when you switch between actions.

- Fixed the market equipment height being too high, making the scrollbar not be able to scroll to the page selector.

- The green color for having enough currency has been added to partner upgrades.

- Dungeon rewards decreased from 2500 per level to 2000

- Fatigue timer increased to 12 seconds.

Patch 0.1.6aApr 26 2020, 12:08

- Fixed enchants not being in % in the party stats.

- Fixed enchants not being added to your whole party, but only yourself.

Patch 0.1.6Apr 26 2020, 10:43

- A basic public profile has been added. To see this, click on a player in the chat.

- Added a wire item command. This can be used by shift-clicking on the item name in the inventory. Any amount of items can be wired at once.

- Added button for resetting recent drops

- Server time added the recent news headline in the upper right corner.

- Recent drop filters now remove previous drops when filtering.

- Fixed enchants not being shown in village armory items

- Swapped multistrike and healing in profile boosts.

- Fixed typo in the rare wootz market causing it to not be a valid currency type.

- Fixed the daily PVP fights refresh not updating the display.

- Gold required scaling for the level quest has been increased

- Priests will resurrect with half health instead of full health.

Patch 0.1.5bApr 26 2020, 05:06

- Fixed the multipliers in stat gain in enchanting and crafting being multiplied twice making them extra low.

- Fixed housing currency order

- Fixed loaned items being able to be destroyed by a loaner.

- Fixed housing upgrades not updating your actual boosts during actions.

Patch 0.1.5aApr 25 2020, 14:02

- Added rankings for fighters, party, and partners.

- Fixed a bug causing party PVP to crash during a heal.

- Fixed the old code for fighters halving their own hp when the skill duration was up still being there

- Fixed the frog toe order book being undefined on startup causing client crash if you have posted frog toes.

- Fixed attack order display not being updated on priest resurrections

- Fixed fighter crit damage not being multiplied, causing it to be 100% per level.

- Fixed gold enchant not being in %

Patch 0.1.5Apr 25 2020, 09:00

- Player quests are back. There are a relatively low amount of options to choose from, but over time this should grow. You must refresh the list of quests, as you will find that either none of your current quests can be chosen or the list is empty.

- Village quests have been added. Like player quests, there are a lot amount of options to choose from, but I expect this to grow over time. This list must also be refreshed.

- Party chat has been added.

- Changed so fighter healers cannot heal past 100% health.

- Tanks class changed to have a 10% chance to receive half damage for 3 rounds.

- Fixed crit not beeing applied to healer heals.

- Fixed crafting sometimes not activating all the stat slots it was supposed to.

- A cap on 100 rounds in a fighter battle has been set for a quick fix against unlimited fights.

Patch 0.1.4aApr 25 2020, 03:32

- Increased base village building gold cost from 50k to 100k

- Decreased base village building resource cost from 5k to 4k

- Decreased village creation resource cost from 25k to 15k

- Fixed dungeons being able to repetitively be started while you are already doing one.

- Fixed an issue with defenders in a fighter battle not rolling their ability

- Fixed an issue with tanks recieving undefined health when their ability triggers.

Patch 0.1.4Apr 24 2020, 15:15

- Added a toggle for taxes in the village donation menu

- Added dungeon rewards. These are initially 2500 relics * dungeon level

- Fixed a crafting/enchanting math issue making the effect of consistency drastically lower than intended.

- Removed stats added per action being rounded every action when crafting / enchanting. The rounding now happens on craft/enchant completion.

- Changed crafting luck/enchanting fortune to increase the multiplier by +1 for every 100%, rather than double every time.

- When adding stat slots to a craft, the starting value will now be half of the current stat slot values, compared to 0 before.

- Removed the option to return equipped items to village armory.

- Fixed loaning and returning items not updating your inventory.

- Taxing resources will now be floored to clostest number, while the remaining will stay as the player gain. This value is rounded.

- Fixed fighters attacking the back row first if 2 fighters where placed at the same index in both rows.

- Monster stat scaling has been increased past area 5 and area 10. This is done intentionally so if its too strong, people are going to move up instead of down when finetuning it.

Patch 0.1.3Apr 24 2020, 10:15

- Healing has been reduced from 5% to 2.5%

-  Monster stat scaling has been increased past area 1

- Possibly fixed the village armory issue with not the correct items being removed.

-  Fixed enchants not being able to be taken on and off equipment, and equiment not being able to be taken off the market, or sold.

- Fixed so when you run out of party actions you go back to battling.

- Fixed referrals not being registered when transforming a guest account into an account.

- Added experience gain to crafting and enchanting

- Added item comparison to village armory items and recent drop items.

Patch 0.1.2aApr 23 2020, 12:16

- Fixed house countdown multiplying on updates / reconnections

- Removed the option to craft equipped items

- Fixed sold equipment not being removed from the sellers "my listings"

- Fixed loaned items not being included in your equipped items display.

Patch 0.1.2Apr 23 2020, 11:18

- Fixed players joining/leaving a village not having their village id changed, causing the actions to believe you are either in the wrong or not in a village at all.

- Fixed village application and invites sometimes being funky

- Fixed api endpoints

- Api endpoint for players created

- Fixed enchants not being loaded on equipment on the market.

- Fixed client still trying to open a party pvp or fighter pvp battles despite having 0 attacks left for today

- Fixed priest ressurecting not counting towards alive fighters, making it possible to lose earlier.

- Fixed hunter and mages both having off by 1 issues

Patch 0.1.1Apr 22 2020, 12:57

- Added statistics reset button.

- Village well description changed to "drop chance", as "drop gain" was incorrect.

- Added left and right buttons to the partner menu to quickly move back and fourth.

- Added the option for party leaders to kick party members.

- Referral command has been added, this is done using /ref

Patch 0.1.0fApr 22 2020, 10:32

- Fixed the party action reset not updating your player state in memory.

- Fixed player actions not switching from party to battling if a party is disbanded or left.

- Fixed all boosts during party battling being applied the base 0.1% increment twice

- Fixed fighter upgrades not subtracting gold from the client side

- Fixed wire amount acting as a string and not a number causing funny currency values.

- Fixed market not being refreshed on updates and reconnections

- Fixed where a filled order would be updated twice at order execution

- Removed the option to equip items on the market, and put items on the market that has been equipped. Now to find out how it ended up in the inventory

Patch 0.1.0eApr 21 2020, 12:00

- Fixed village on creation creating an empty quest.

- Fixed village tax not being saved for partners.

- Fixed referral link being a dead link

- Fixed healers being allowed to heal a dead fighter.

- Fixed dungeon attack order being bottom to top instead of top to bottom

Patch 0.1.0dApr 21 2020, 09:14

- Wire command has been added. The command is /wire [username] [amount] [resource name]. You can find information at what the inputs accept in the text about the command.

House changes:

- House base resource costs changed from 10k to 1k

Dungeon fixes:

- Fixed an issue during the setup of dungeon fights when less than 3 fighters in a row were using the columns in a mixed order.

- Fixed an issue with the hunter and mage class breaking a dungeon fight when they were not able to find any enemy in the column/row.

Partner fixes:

- Fixed the full partner display showing the intelligence of your currently selected partner at all places.

- Fixed partner ordering mixing up for some users.

Enchanting changes/fixes:

- Fixed enchants bonus not being applied

- The bonus row in enchants will show % for the values that are not flat (gold, exp, crafting, enchanting)

- The item rarity of an item/enchant determines the chance to roll a stat increase during crafting and enchating. This starts at 10% on a scrap item, and increases by 10% for every tier. The last tier, magical -> relic increases the chance by 15%, making the maximum chance to trigger a stat increase during an enchanting/crafting action 75%

- Lowered the base resource cost for enchanting, but increased the cost per level

- Increased the actions required when creating an enchant.

Village building changes:

- Resource base costs changed from 2.5k to 5k

Patch 0.1.0cApr 21 2020, 00:28

-Fixed the added currency logging in 0.1.0b causing an error for crafting and enchanting.

-Fixed market not loading due to the player setup being done on another thread, and the market state initially was being taken from memory.

-Fixed equipment slots not working due to a typo.

Patch 0.1.0bApr 20 2020, 15:46

- Added the whisper command to the command list

- When in the whisper channel, you can click on a whisper to instantly type the command with the selected player in your input field.

- I introduced a bug in the previous update of partners using the stats from the player with the same id as the partner, instead of the id of the player that owns the partner. This has been fixed again

- Fixed partners gaining stats actually not effecting you at all.

- Added a more specific error when the client currency is out of sync from the server, as it might be the reason for some unexpected "unable to xyz"

- I have not been able to reproduce partners moving places in the menu, but I have forced an order in the load, which maybe have fixed it.

Patch 0.1.0aApr 20 2020, 13:35

- Fixed client crashing on party pvp battle completion

- Fixed stat / equipment tooltips closing only when leaving the tooltip

- Added new wiki link

- Partner costs lowered by times 10

- Equipment slots initial resource cost changed from 1k to 250

- Village creation resource cost changed from 100k to 25k