Pets

Introduction
Pets increase your stats while also decreasing the stats of enemy mobs. For a pet to gain levels and find stats/passives it requires resources every action. If you're interested in learning more about pets make sure to also read the tooltips that the game itself provides when hovering over stuff.

Pet cost
You start with 1 free pet. The next costs 100K and the price will increase x10 every time, similar to partner pricing.

Feeding
Your pet can eat 1 type of resource at a time, activated on the left. You can give them any amount of that resource and they will eat a specific amount per battle action depending on the efficiency you chose. While the pet has food it will provide its active effect to you and has a chance to find stats and passives. The pet will gain 1 experience per action that it's able to consume food.

Efficiency
Efficiency is a multiplier for the actives, passives and stats your pet provides and it also affects the drop rate of passives and stats. At the start your pets will only be 20% efficient (meaning x0.2) but every 10 levels you can choose to increase it by 10%, although it costs 1 extra food per action per increase. There's no limit, so it can go even above 100% efficiency.

Actives
While your pet has food they will provide your character with increased Damage (200 per pet level) and Defense (100 per pet level). This is affected by efficiency.

Passives
While your pet has food it has a chance to find Passives based on which type of food it eats. These apply negative effects to monsters you're fighting. They will always be provided even if the pet is out of food. They can be increased with gold on the right and the current effects are shown in the middle. The gold upgrades are global and affect all of your pets.

Each Passive stat drop gives a different amount depending on which stat it is, based on the following: Strength: +4 each drop. Health: +6 each drop. Agility and Dexterity: +3 each drop.

Stats
While your pet has food it has a chance to find stats. These stats are added to your character stats even if the pet runs out of food. Each stat has a lower chance to drop the more you have of it.