Player Stats

Introduction
Each action you do has a chance of dropping a stat. Each stat drop gets rarer the more you have of it.

Level
Increases battling income and drops by 0.01% per level.

Strength
Increases battle damage and hunting income from partners.

Health
Increases battle health and mining income from partners. The formula for battle health is 500+50*health, so every health stat point adds 50 battle health.

Agility
Increases battle dodge change and woodcutting income from partners. Dodge chance is calculated by calculating the opponent hit chance: opponentDexterity/(opponentDexterity+yourAgility).

Dexterity
Increases battle hit chance and stonecarving income from partners. Hit chance is calculated by yourDexterity/(yourDexterity+opponentAgility).