Relic Boosts

Introduction
Boosts can be increased with relics. Relics are obtained from drops or dungeons. They are also tradable.

The boosts are additive with Housing.

Cost
The cost starts at 10 relics for the first level and increases by 10 relics per level.

Crit Chance
Increases your crit chance when battling. Base crit chance is 0%.

Crit Damage
Increases your crit damage when battling. Base crit damage is 50%.

Multistrike
Increases your chance to attack multiple times in a round when battling. Even if your first strike misses, you'll still have a chance for another attack. Every 100% adds another chance.

Healing
Increases your chance to heal 2.5% in a round when battling. This has diminishing returns of multiplicative 1% less healing per heal during a battle..

Luck
Increases the chance to double the stats given to an item each action. Every 100% the multiplier increases by 1.

Power
Increases the maximum stats given to an item each action.

Crafting
Increases general crafting.''

Consistency

Narrows the interval between the possible stats given to an item each action.

Fortune
Increases the chance to double the stats given to an enchant each action. Every 100% the multiplier increases by 1.

Capacity
Increases the maximum stats given to an enchant each action.

Enchanting
Increases general enchanting.

Stability
Narrows the interval between the possible stats given to an enchant each action.''

Hunting
Increases the meat income your partners gain when hunting.

Mining
Increases the iron income your partners gain when mining.

Woodcutting
Increases the wood income your partners gain when woodcutting.

Stonecarving
Increases the stone income your partners gain when stonecarving.