Dungeon

Introduction
In Dungeons you can use your Fighters to beat dungeon levels. You can only beat each level once. If you fail you can keep retrying the same level as many times as you want. There are infinite levels and each level gets slightly harder. Every 50 levels an extra monster enters the battlefield (up to 6 monsters). To prevent infinite fights there's a limit of 150 rounds. If the battle exceeds 150 rounds, it counts as a loss.

Rewards
The reward for beating a level is: 500 Relics * dungeon level and a 2% increase to relic drop amounts. This reward can only be obtained once per dungeon level, as there is no way to repeat a beaten level.

The base drop amount for relics is 150 to 300 relics. The formula is calculated as, where level is either the player level or the partner level depending on where the drop is coming from.

Monster stats
A dungeon consists of one or more monsters, depending on the dungeon level. The first monster (01) has its stats calculated by the dungeon level. Each of the following monsters (11, 21, 02, 12, 22) are sequentially 25 dungeon levels lower than the previous monster and will have their stats calculated according to their level.

Each stat except for crit damage % scales linearly with each dungeon level. Past level 600, the scaling is multiplied by a factor of its starting linear scale (see table below) and will continue to increase in scaling every 200 dungeon levels afterwards. Combined with the above increases, the monster stats will look like this: